Skip to content
This repository has been archived by the owner on Aug 8, 2019. It is now read-only.

Updating Switcheroo Behavior #787

Open
sedgwick opened this issue Dec 3, 2017 · 1 comment
Open

Updating Switcheroo Behavior #787

sedgwick opened this issue Dec 3, 2017 · 1 comment

Comments

@sedgwick
Copy link
Member

sedgwick commented Dec 3, 2017

Having switcheroo events hit special effects like vorpal or glowing on an item can help balance combat and other high value effects, like very high gold(X) values. In switcheroo's current form, it can only swap item attributes.

This opens up an additional metagame in balancing your item score with switcheroo events on effects you might not want or need, like we already do with attributes. Since effects currently can only be improved upon by enchant events and never reduced, it also adds additional risk to using low attribute, high effect items.

edit: Possible that it should be a lower chance to hit these effects? Switcheroo should maybe lean towards switching an attribute over effects.

@sedgwick
Copy link
Member Author

sedgwick commented Dec 3, 2017

@seiyria also mentioned this behavior was in place in the original IdleLands, so this behavior may just have been left out during refactoring to the current version.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant