You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 8, 2019. It is now read-only.
It was changed to a static 3 chance from a linearly scaling tavernLevel*3 a while ago as a nerf.
I still think it should be static but currently it happens (optimizing the chance with personalities) on average 8 times a day.
I was imagining something like:
15 - 1.75 an hour
18 - 2.1 an hour
21 - 2.5 an hour
15 or 18 seems reasonable. I am leaning towards 18 because without FeelingLucky that is about 1 an hour. Using the current GuildGamble rules: Desmos: GuildGamble
Note- It is a good idea to scale g to account for the usual player gold (0.5-1 billion).
If you have any better ideas you should post them. I think even curbing the scaling on GuildGambles themselves could be a good idea but my first idea was to make them more common.
The text was updated successfully, but these errors were encountered:
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
It was changed to a static 3 chance from a linearly scaling tavernLevel*3 a while ago as a nerf.
I still think it should be static but currently it happens (optimizing the chance with personalities) on average 8 times a day.
I was imagining something like:
15 - 1.75 an hour
18 - 2.1 an hour
21 - 2.5 an hour
15 or 18 seems reasonable. I am leaning towards 18 because without FeelingLucky that is about 1 an hour. Using the current GuildGamble rules: Desmos: GuildGamble
Note- It is a good idea to scale g to account for the usual player gold (0.5-1 billion).
If you have any better ideas you should post them. I think even curbing the scaling on GuildGambles themselves could be a good idea but my first idea was to make them more common.
The text was updated successfully, but these errors were encountered: