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This repository has been archived by the owner on Aug 8, 2019. It is now read-only.
With the Lich Tower coming up sometime in the future, I think the Lich needs a few more things to become a class players to want to use.
Three New Spells:
Finger of Death- Deals a percentage of the target's health based on the percentage difference between the caster's int and target's con. Should cost a percentage of mp instead of a static value (75%?)
Soulfire- Deals a moderate to low amount of damage but doesn't cost mp and regenerates mp instead.
Phylactery Shatter- A low chance spell that destroys one of the lich's phylacteries to deal a large amount of damage and restore all of their mp.
The general combat cycle would consist of the lich using FoD to deal a large amount of damage early on and Soulfire afterwards to get the mp back to cast FoD again to, hopefully, kill the opponent.
Shatter is a comeback mechanism that would only happen about 1-2 times during a long fight and would give them some breathing room to compensate for potentially shortening their lifespan.
FoD is strongest against players who haven't been specing into con (i.e. Mage, Necro, and Bito).
The text was updated successfully, but these errors were encountered:
With the Lich Tower coming up sometime in the future, I think the Lich needs a few more things to become a class players to want to use.
Three New Spells:
Finger of Death- Deals a percentage of the target's health based on the percentage difference between the caster's int and target's con. Should cost a percentage of mp instead of a static value (75%?)
Soulfire- Deals a moderate to low amount of damage but doesn't cost mp and regenerates mp instead.
Phylactery Shatter- A low chance spell that destroys one of the lich's phylacteries to deal a large amount of damage and restore all of their mp.
The general combat cycle would consist of the lich using FoD to deal a large amount of damage early on and Soulfire afterwards to get the mp back to cast FoD again to, hopefully, kill the opponent.
Shatter is a comeback mechanism that would only happen about 1-2 times during a long fight and would give them some breathing room to compensate for potentially shortening their lifespan.
FoD is strongest against players who haven't been specing into con (i.e. Mage, Necro, and Bito).
The text was updated successfully, but these errors were encountered: