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Starting run with all item checks complete, further item drops process as if checks remain #15
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An error also shows in the log for after each item check sent out beyond the total (in this example, total item checks was 50). Without Sacrifice enabled - item from chest open:
Without Sacrifice enabled - item from 3D printer:
With Sacrifice enabled - item on enemy kill:
Seems consistent across all item sources - less frequent ones also checked: shrine offering, void item sacrifice pod, using Hunter rifle on boss creature, teleporter boss reward item |
AP 0.3.4, RoR 2 AP 1.1.3 (also reprducible in AP 0.3.2, RoR 2 AP 1.1.0, possibly earlier)
When connecting to a fully-item-checked player slot (i.e. dying or quitting after having done all checks but not completing the multiworld goal), the objective counter starts at X/X, but does not auto-complete or disappear - it acts as if there are still checks to be done. Each run restart sets the objective counter back to X/X.
The location progress bar also advances as if checks still need to be done:
...then the next item that would trigger a check increments the objective counter to X+1/X, as if an item check was sent to the multiworld, but grants no item:
Under normal circumstances, completing all check counts, coming from X-1/X -> X/X, the objective completes / crosses-out / disappears, and all item checks beyond that revert to normal local RoR 2 item drops.
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