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either after action queue is emptied (listener in Player.gd) or after each MoveAction is executed
just get_cell_coords(), use a TileMap (Map) to convert that to world position (float) and call move_and_slide(arg) or set position directly in physics update loop
The text was updated successfully, but these errors were encountered:
either after action queue is emptied (listener in Player.gd) or after each MoveAction is executed
just get_cell_coords(), use a TileMap (Map) to convert that to world position (float) and call move_and_slide(arg) or set position directly in physics update loop
The text was updated successfully, but these errors were encountered: