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queue.d
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queue.d
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/*
Very basic queue module for the D programming language.
TO DO:
* Optimize the deep-copy routines to account for unused space.
*/
module queue;
// Imports:
// Standard library:
private import std.algorithm;
// Structures:
struct Queue(T)
{
public:
// Global variable(s):
static size_t default_size = 16;
// Functions:
// This specifies if the two 'Queue' objects are identical.
static bool compareQueues(in Queue X, in Queue Y, const bool checkLengths=true)
{
if (X == Y)
{
return true;
}
if (checkLengths && (X.length != Y.length))
{
return false;
}
for (size_t index = max(X.outPosition, Y.outPosition); index < min(X.inPosition, Y.inPosition); index++)
{
if (X._data[index] != Y._data[index])
{
return false;
}
}
// Return the default response.
return true;
}
// Constructor(s):
@property @safe static Queue init() nothrow
{
return Queue(false, true);
}
//@disable this();
/*
The 'ignore' argument (Represented by 'ignoreInfo') specifies
if "phantom" entries should be ignored, or cleared upon removal.
Unless you plan to clear this queue afterword, or you're
dealing with scope-allocated types, do not enable this.
The 'reuse' argument (Represented by 'reuseIndices') specifies
if previous segments of the internal buffer/array
should be reused before attempting a resize operation.
*/
this(const bool ignore=false, const bool reuse=true)
{
this(default_size, ignore, reuse);
}
// This will allocate a queue with the size specified;
// for details on the other arguments, please view the default implementation's documentation.
this(const size_t size, const bool ignore=false, const bool reuse=true)
{
this(new T[size], size, ignore, reuse);
}
// See the primary implementation for details; 'data' is used as the internal buffer.
this(T[] data, const bool ignore=false, const bool reuse=true)
{
this(data, data.length, ignore, reuse);
}
// This constructor uses the array specified, it does not duplicate it.
this(T[] data, const size_t size, const bool ignore=false, const bool reuse=true)
{
this.initSize = size;
this._data = data;
this.ignoreInfo = ignore;
this.reuseIndices = reuse;
}
// This will assume all settings from the 'queue' argument.
// The internal array will be copied; deep copy operation.
this(in Queue queue)
{
this(queue, queue.ignoreInfo, queue.reuseIndices);
}
// All settings (Excluding the arguments) will be copied from 'queue'.
this(in Queue queue, const bool ignore, const bool reuse=true)
{
this(queue._data.dup(), queue.initSize, ignore, reuse);
inPosition = queue.inPosition;
outPosition = queue.outPosition;
}
// Automated copy constructor.
/*
this(this)
{
// Make a duplicate of the internal buffer.
_data = _data.dup();
}
*/
// Destructor(s):
/*
This will reset a queue to an empty state, clearing
and/or remaking the internal array if needed/requested.
The 'flush' argument will ensure that every element
of the internal array is default-initialized.
The 'remake' argument will recreate the internal array completely.
This will use the size this queue was created with.
*/
void clear(const bool flush=true, bool remake=false)
{
if (remake)
{
this._data = new T[initSize];
}
else
{
if (flush)
{
for (auto i = 0; i < this._data.length; i++)
{
this._data[i] = T();
}
}
}
inPosition = 0;
outPosition = 0;
return;
}
// Methods:
// Performs a deep-copy of this queue, generating a new object.
Queue save() const
{
return Queue(this);
}
// Generates a new 'Queue' with reverse contents.
// To reverse this queue, call 'reverseContents'.
Queue reverse() const
{
auto q = Queue(this);
q.reverseContents();
return q;
}
// This reverses the contents of this container.
void reverseContents()
{
// Local variable(s):
const auto low = this.low;
const auto finalIndex = (this.high-1);
// Iterate through every element, swapping it with the inverse element:
for (size_t i = finalIndex; i > low; i -= 2)
{
auto inversePosition = (finalIndex-(i-low));
auto current = _data[i];
_data[i] = _data[inversePosition];
_data[inversePosition] = current;
}
return;
}
/*
Experimental; use at your own risk.
The 'sorter' argument specifies if the first
argument should be swapped with the second.
This does not do full relational sorting, only sequential.
*/
void sort(bool function(in T, in T) sorter)
{
const auto low = this.low;
const auto high = this.high;
//if (length < 2)
if ((high-low) < 2)
{
return;
}
for (size_t i = low; i < high; i++)
{
if (sorter(_data[i], _data[i+1]))
{
const auto nextIndex = (i+1);
const auto current = _data[i];
_data[i] = _data[nextIndex];
_data[nextIndex] = current;
}
}
return;
}
// This generates a copy of the internal contents.
// Basically, this is 'area', only it copies instead.
T[] toArray() const
{
auto output = new T[length];
const auto low = this.low;
const auto high = this.high;
for (size_t i = low; i < high; i++)
{
output[i-low] = _data[i];
}
//copy(...);
//return area.dup();
return output;
}
bool compare(in Queue queue, const bool checkLengths=true) const
{
return compareQueues(this, queue, checkLengths);
}
void push(in T value) // void put(...)
{
// Local variable(s):
// Cache the high and low points:
const auto high = this.high;
const auto low = this.low;
if (reuseIndices && outPosition >= initSize && ((outPosition % initSize) == 0))
{
for (size_t i = low; i < high; i++)
{
_data[i-low] = _data[i];
_data[i] = T();
inPosition -= low;
outPosition -= low;
}
}
else
{
if (inPosition >= _data.length)
{
_data.length = _data.length * 2; // 1.5;
}
}
_data[inPosition] = value;
inPosition++; // % length;
return;
}
T pop()
{
if (empty)
{
return T();
}
auto value = _data[outPosition];
if (!ignoreInfo)
{
_data[outPosition] = T();
}
outPosition++;
// Reset the input and output positions:
if (empty)
{
inPosition = 0;
outPosition = 0;
}
return value;
}
// Properties (Public):
/*
The current "area" of the internal array.
This only slices the internal array,
to generate a new array, call 'toArray'.
Use this at your own risk.
*/
@property T[] area() // const
{
/*
for (auto i = low; i < high; i++)
{
output[i-low] = _data[i];
}
*/
return _data[low..high];
}
// The entry 'pop' will return next.
@property T front() const
{
if (empty)
return T();
return _data[outPosition];
}
@property T back() const
{
if (empty)
return T();
return _data[inPosition-1];
}
@property bool empty() const
{
return (length == 0);
}
@property size_t length() const
{
return (high-low);
}
// API aliases:
// Used for standard 'foreach' compliance.
alias popfront = pop;
// An alias used to represent the active
// portion of the internal buffer/array.
// For details, please view 'area'.
alias data = area;
// Fields (Public):
/*
If enabled, references previously taken out of the queue will linger.
This is technically faster, just don't use this,
unless you're planning to clear the queue after.
*/
bool ignoreInfo;
// If enabled, previously utilized indices will be reused.
// Causes occasional copy operations; use at your own risk.
bool reuseIndices;
protected:
// Properties (Protected):
@property size_t high() const
{
return max(inPosition, outPosition);
}
@property size_t low() const
{
return min(inPosition, outPosition);
}
private:
// Fields (Private):
// An array representing the internal elements of the queue.
T[] _data;
// The input and output positions of the queue:
size_t inPosition;
size_t outPosition;
// The initial size of the internal buffer; used for internal purposes.
size_t initSize;
};