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If a player loaded blocks that were hidden through proximity, then when loading a chunk, the player again needs to load them all within his radius.
Proposed Behaviour
I propose to add a time setting in the config, how long the player will not need to update the blocks again, and if any player sets or changes these blocks again, then remove them from memory and the player will again need to see and open them
Extra Details
No response
The text was updated successfully, but these errors were encountered:
Sounds like a great idea only problem being it interferes with the cache system because all chunks once in the cache are read-only and can't be modified. Therefore this would involve modifying the chunk every time it gets send which would make the cache obsolete. I do plan to phase out the cache in the near future since it's the source of most of the current problems with orebfuscator. That's why this can only be added once the cache got removed and or reworked to the point where this is possible without a big performance impact.
Description
If a player loaded blocks that were hidden through proximity, then when loading a chunk, the player again needs to load them all within his radius.
Proposed Behaviour
I propose to add a time setting in the config, how long the player will not need to update the blocks again, and if any player sets or changes these blocks again, then remove them from memory and the player will again need to see and open them
Extra Details
No response
The text was updated successfully, but these errors were encountered: