2.0.0 (2022-06-12) - Update
- End of development.
2.0.0 (2022-06-01) - Update
- Added support for Maya 2023.
2.0.0 (2021-03-29) - Update
- Added support for Maya 2022.
2.0.0 (2020-03-07) - Update
- Added support for Maya 2020.
2.0.0 (2018-11-10)
- Initial open source release.
- The suite now only contains pre-compiled plug-ins for Maya versions 2016.5 and later.
- The deformers are now multithreaded. The only exception is the sampling of NURBS curves when used as influences.
- The deformers are now playing back correctly when the evaluation mode in the Maya preferences is set to parallel.
- iCollide bug (fixed): Uneven surfaces produce a wrong collision vector.
- iCollide issue (fixed): It's not possible create the deformer with only one mesh selected.
- iDisplace/iSkinDeform: Fixed several interpolation issues when using multiple influences.
- Separated the scripts into individual files for better management.
- Added icons for the menu and the nodes in the outliner and node editor.
- Added a new command to the menu (Connect Transform) to connect a transform to the iCollide deformer in case additional translation is needed.
- Important attribute changes:
- iCollide: Removed:
- Random
- Seed
- AccelerationRange
- ThresholdFactor
- iCollide: Added:
- MaxRange: The maximum distance the deformer searches for collision surfaces.
- IntersectionRange: The distance in world units for the maximum allowed intersection. Keep small if the mesh is in enclosed spaces.
- iDisplace: Removed:
- UseColors
- iDisplace: Added:
- AverageColors: If active, the texture colors from all channels get averaged. When inactive the color channels directly modify the displacement vector (RGB > XYZ).
- iCollide: Removed: