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The absence of mipmaps creates ugly banding and Moiré patterns on far-away textures. Mipmaps would fix this and possibly up performance a bit, but I haven't figured out how to implement them with texture arrays yet.
The text was updated successfully, but these errors were encountered:
The absence of mipmaps creates ugly banding and Moiré patterns on far-away textures. Mipmaps would fix this and possibly up performance a bit, but I haven't figured out how to implement them with texture arrays yet.
The text was updated successfully, but these errors were encountered: