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Quest S0000501 tries to place an enemy and an NPC at the same marker in a dungeon, at two different times. The NPC spawns in that marker, but the enemy gets sent to a completely different marker in the dungeon. The quest file places both entities at quest marker 3 in the dungeon, so the quest script has no error.
Describe the issue
Quest S0000501 tries to place an enemy and an NPC at the same marker in a dungeon, at two different times. The NPC spawns in that marker, but the enemy gets sent to a completely different marker in the dungeon. The quest file places both entities at quest marker 3 in the dungeon, so the quest script has no error.
https://github.com/Interkarma/daggerfall-unity/blob/21f0a0f31170cb49de9810f8ba4c24d5207dc285/Assets/StreamingAssets/Quests/S0000501.txt
To Reproduce
Expected behavior
The enemy should spawn in the same marker as the NPC sprite (effectively replacing it).
Desktop (please complete the following information):
Additional context
The spawn point used by DFU is different from DOS. I don't know why this is. This is less important, of course.
Other quests have used the same marker twice, such as the vanilla switcheroo quest.
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