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Examples
Pat Hermens edited this page Jun 16, 2017
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SlackClient.StartAuth((authStartResponse) =>{
// Here authStartResponse has a field ('users') containing a list of teams you have access to.
SlackClient.AuthSignin(
(authSigninResponse) =>{
//Here, authSigninResponse contains a field 'token' which is your valid authentication token.
},
authStartResponse.users[0].user_id,
authStartResponse.users[1].team_id,
YOUR_PASSWORD_HERE
);
}, YOUR_EMAIL_HERE);
Alternately, see https://github.com/Inumedia/SlackAPI/tree/master/SlackAPI.Console for an example project using OAuth.
First thing's first, you're going to need one of Slack's auth tokens. Once you do that, connecting is as easy as:
ManualResetEventSlim clientReady = new ManualResetEventSlim(false);
SlackSocketClient client = new SlackSocketClient(YOUR_AUTH_TOKEN);
client.Connect((connected) =>{
// This is called once the client has emitted the RTM start command
clientReady.Set();
}, () =>{
// This is called once the RTM client has connected to the end point
});
client.OnMessageReceived += (message) =>
{
// Handle each message as you receive them
};
clientReady.Wait();
You need a connected client first, cfr. above.
client.GetChannelList((clr) => { Console.WriteLine("got channels"); });
var c = client.Channels.Find(x => x.name.Equals("general"));
client.SendMessage((mr) => Console.WriteLine("sent message to general!"), c.id, "Hello general world");
Same here, client should be connected first.
client.GetUserList((ulr) => { Console.WriteLine("got users"); });
var user = client.Users.Find(x => x.name.Equals("slackbot")); // you can replace slackbot with everyone else here
var dmchannel = client.DirectMessages.Find(x => x.user.Equals(user.id));
client.SendMessage((mr) => Console.WriteLine("sent! to " + dmchannel.id), dmchannel.id, "I don't know you yet!");