-
Standard architecture for game environment state and "current run" state
-
Save/Load ...oh my godot
-
Standard UI architecture for in-game menus and windows etc.
- Convert
str()
calls to Format Strings (or string interpolation if possible) - ? Add
avoidGroups
parameter for node spawning functions
- Player Settings
- Random populating Area2D
- Add
groups
parameter for node spawning functions - Add debugging breakpoint shortcut input