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converters.cpp
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#include <Windows.h>
#include "PlasticBand-structs.h"
inline void SetDpadFromHid(GipGuitarState* gip, BYTE dpad) {
// 0
// 7 1
// 6 2
// 5 3
// 4
gip->dpadStrumUp = dpad == 7 || dpad <= 1;
gip->dpadRight = dpad >= 1 && dpad <= 3;
gip->dpadStrumDown = dpad >= 3 && dpad <= 5;
gip->dpadLeft = dpad >= 5 && dpad <= 7;
}
inline void SetFretsFromFlags(GipGuitarState* gip, bool green, bool red, bool yellow, bool blue, bool orange, bool solo) {
gip->greenFlag = green;
gip->redFlag = red;
gip->yellowFlag = yellow;
gip->blueFlag = blue;
gip->orangeFlag = orange;
gip->soloFlag = solo;
if (solo) {
gip->soloGreen = green;
gip->soloRed = red;
gip->soloYellow = yellow;
gip->soloBlue = blue;
gip->soloOrange = orange;
} else {
gip->green = green;
gip->red = red;
gip->yellow = yellow;
gip->blue = blue;
gip->orange = orange;
}
}
extern "C" {
__declspec(dllexport) void PS3Wii_RockBand_ToGip(const BYTE* ps3rb_buf, BYTE* gip_buf) {
PS3RockBandGuitarState* ps3rb = (PS3RockBandGuitarState*)ps3rb_buf;
GipGuitarState* gip = (GipGuitarState*)gip_buf;
// cram the ps button into an unused bit
gip->unused = ps3rb->ps;
SetFretsFromFlags(gip, ps3rb->green, ps3rb->red, ps3rb->yellow, ps3rb->blue, ps3rb->orange, ps3rb->solo);
gip->menu = ps3rb->start;
gip->view = ps3rb->select;
gip->whammy = ps3rb->whammy;
gip->tilt = ps3rb->tilt ? 0xFF : 0x00;
SetDpadFromHid(gip, ps3rb->dpad_strum);
// TODO: solo buttons and effects slider. unused in festival but would be fun
}
__declspec(dllexport) void Santroller_RockBand_ToGip(const BYTE* san_buf, BYTE* gip_buf) {
SantrollerRockBandGuitarState* san = (SantrollerRockBandGuitarState*)san_buf;
GipGuitarState* gip = (GipGuitarState*)gip_buf;
// cram the ps button into an unused bit
gip->unused = san->home;
gip->green = gip->greenFlag = san->green;
gip->red = gip->redFlag = san->red;
gip->yellow = gip->yellowFlag = san->yellow;
gip->blue = gip->blueFlag = san->blue;
gip->orange = gip->orangeFlag = san->orange;
gip->menu = san->start;
gip->view = san->select;
gip->whammy = san->whammy;
gip->tilt = san->tilt;
SetDpadFromHid(gip, san->dpad_strum);
// TODO: solo buttons and effects slider. unused in festival but would be fun
}
__declspec(dllexport) void Santroller_GuitarHero_ToGip(const BYTE* san_buf, BYTE* gip_buf) {
SantrollerGuitarHeroGuitarState* san = (SantrollerGuitarHeroGuitarState*)san_buf;
GipGuitarState* gip = (GipGuitarState*)gip_buf;
// cram the ps button into an unused bit
gip->unused = san->home;
gip->green = gip->greenFlag = san->green;
gip->red = gip->redFlag = san->red;
gip->yellow = gip->yellowFlag = san->yellow;
gip->blue = gip->blueFlag = san->blue;
gip->orange = gip->orangeFlag = san->orange;
gip->menu = san->start;
gip->view = san->select;
gip->whammy = san->whammy;
gip->tilt = san->tilt;
SetDpadFromHid(gip, san->dpad_strum);
// TODO: solo buttons and effects slider. unused in festival but would be fun
}
__declspec(dllexport) void PS3_GuitarHero_ToGip(const BYTE* ps3gh_buf, BYTE* gip_buf) {
PS3GuitarHeroGuitarState* ps3gh = (PS3GuitarHeroGuitarState*)ps3gh_buf;
GipGuitarState* gip = (GipGuitarState*)gip_buf;
// cram the ps button into an unused bit
gip->unused = ps3gh->ps;
gip->green = gip->greenFlag = ps3gh->green;
gip->red = gip->redFlag = ps3gh->red;
gip->yellow = gip->yellowFlag = ps3gh->yellow;
gip->blue = gip->blueFlag = ps3gh->blue;
gip->orange = gip->orangeFlag = ps3gh->orange;
gip->menu = ps3gh->start;
gip->view = ps3gh->select;
gip->tilt = ps3gh->tilt_accelX > 0x300 ? 0xFF : 0x00;
gip->whammy = ps3gh->whammy;
SetDpadFromHid(gip, ps3gh->dpad_strum);
}
__declspec(dllexport) void PS4_RockBand_ToGip(const BYTE* ps4rb_buf, BYTE* gip_buf) {
PS4RockBandGuitarState* ps4rb = (PS4RockBandGuitarState*)ps4rb_buf;
GipGuitarState* gip = (GipGuitarState*)gip_buf;
// cram the ps button into an unused bit
gip->unused = ps4rb->ps;
gip->green = ps4rb->green;
gip->red = ps4rb->red;
gip->yellow = ps4rb->yellow;
gip->blue = ps4rb->blue;
gip->orange = ps4rb->orange;
gip->greenFlag = ps4rb->greenFlag;
gip->redFlag = ps4rb->redFlag;
gip->yellowFlag = ps4rb->yellowFlag;
gip->blueFlag = ps4rb->blueFlag;
gip->orangeFlag = ps4rb->orangeFlag;
gip->soloFlag = ps4rb->soloFlag;
gip->soloGreen = ps4rb->soloGreen;
gip->soloRed = ps4rb->soloRed;
gip->soloYellow = ps4rb->soloYellow;
gip->soloBlue = ps4rb->soloBlue;
gip->soloOrange = ps4rb->soloOrange;
gip->menu = ps4rb->options;
gip->view = ps4rb->share;
gip->tilt = ps4rb->tilt;
gip->whammy = ps4rb->whammy;
gip->pickup = ps4rb->pickup;
SetDpadFromHid(gip, ps4rb->dpad_strum);
}
__declspec(dllexport) void PS5_RockBand_ToGip(const BYTE* ps5rb_buf, BYTE* gip_buf) {
PS5RockBandGuitarState* ps5rb = (PS5RockBandGuitarState*)ps5rb_buf;
GipGuitarState* gip = (GipGuitarState*)gip_buf;
// cram the ps button into an unused bit
gip->unused = ps5rb->ps;
gip->green = ps5rb->green;
gip->red = ps5rb->red;
gip->yellow = ps5rb->yellow;
gip->blue = ps5rb->blue;
gip->orange = ps5rb->orange;
gip->greenFlag = ps5rb->greenFlag;
gip->redFlag = ps5rb->redFlag;
gip->yellowFlag = ps5rb->yellowFlag;
gip->blueFlag = ps5rb->blueFlag;
gip->orangeFlag = ps5rb->orangeFlag;
gip->soloFlag = ps5rb->soloFlag;
gip->soloGreen = ps5rb->soloGreen;
gip->soloRed = ps5rb->soloRed;
gip->soloYellow = ps5rb->soloYellow;
gip->soloBlue = ps5rb->soloBlue;
gip->soloOrange = ps5rb->soloOrange;
gip->menu = ps5rb->options;
gip->view = ps5rb->share;
gip->tilt = ps5rb->tilt;
gip->whammy = ps5rb->whammy;
// gip->pickup = ps5rb->pickup; // No pickup switch on the Riffmaster
SetDpadFromHid(gip, ps5rb->dpad_strum);
}
// -32768-32767 -> 0-65536 -> 0-255
#define X360_WHAMMY_TO_GIP_WHAMMY(whammy) ((uint16_t)((whammy) ^ 0x8000) >> 8)
// Ignore downward tilt, convert remaining 0-32767 to 0-255
#define X360_TILT_TO_GIP_TILT(tilt) ((tilt) > 0 ? (tilt) >> 7 : 0)
__declspec(dllexport) void XInput_RockBand_ToGip(const BYTE* xinput_buf, BYTE* gip_buf) {
XInputRockBandGuitarState* x360rb = (XInputRockBandGuitarState*)xinput_buf;
GipGuitarState* gip = (GipGuitarState*)gip_buf;
// cram the guide button into an unused bit
gip->unused = x360rb->guide;
SetFretsFromFlags(gip, x360rb->green, x360rb->red, x360rb->yellow, x360rb->blue, x360rb->orange, x360rb->solo);
gip->menu = x360rb->start;
gip->view = x360rb->back;
gip->whammy = X360_WHAMMY_TO_GIP_WHAMMY(x360rb->whammy);
gip->tilt = X360_TILT_TO_GIP_TILT(x360rb->tilt);
gip->dpadStrumUp = x360rb->dpadStrumUp;
gip->dpadStrumDown = x360rb->dpadStrumDown;
gip->dpadLeft = x360rb->dpadLeft;
gip->dpadRight = x360rb->dpadRight;
// TODO: solo buttons and effects slider. unused in festival but would be fun
}
__declspec(dllexport) void XInput_GuitarHero_ToGip(const BYTE* xinput_buf, BYTE* gip_buf) {
XInputGuitarHeroGuitarState* x360gh = (XInputGuitarHeroGuitarState*)xinput_buf;
GipGuitarState* gip = (GipGuitarState*)gip_buf;
// cram the guide button into an unused bit
gip->unused = x360gh->guide;
gip->green = gip->greenFlag = x360gh->green;
gip->red = gip->redFlag = x360gh->red;
gip->yellow = gip->yellowFlag = x360gh->yellow;
gip->blue = gip->blueFlag = x360gh->blue;
gip->orange = gip->orangeFlag = x360gh->orange;
gip->menu = x360gh->start;
gip->view = x360gh->back;
gip->whammy = X360_WHAMMY_TO_GIP_WHAMMY(x360gh->whammy);
gip->tilt = X360_TILT_TO_GIP_TILT(x360gh->tilt_accelY);
gip->dpadStrumUp = x360gh->dpadStrumUp;
gip->dpadStrumDown = x360gh->dpadStrumDown;
gip->dpadLeft = x360gh->dpadLeft;
gip->dpadRight = x360gh->dpadRight;
}
__declspec(dllexport) void Raphnet_GuitarHero_ToGip(const BYTE* raph_buf, BYTE* gip_buf) {
RaphnetGuitarState* raph = (RaphnetGuitarState*)raph_buf;
GipGuitarState* gip = (GipGuitarState*)gip_buf;
gip->green = gip->greenFlag = raph->green;
gip->red = gip->redFlag = raph->red;
gip->yellow = gip->yellowFlag = raph->yellow;
gip->blue = gip->blueFlag = raph->blue;
gip->orange = gip->orangeFlag = raph->orange;
gip->menu = raph->plus;
gip->view = raph->minus;
gip->whammy = X360_WHAMMY_TO_GIP_WHAMMY(raph->whammy);
gip->dpadStrumUp = raph->up;
gip->dpadStrumDown = raph->down;
gip->dpadStrumUp |= raph->joyY <= 4000;
gip->dpadStrumDown |= raph->joyY >= 28000;
}
}