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I created a mod called WynnVista that changes the LOD render distance depending on what area of the map you are in for the server Wynncraft. I discovered this bug while developing the mod but it still happens when manually changing the LOD render distance. If the LOD render distance is changed with shaders active all water stops rendering in LODs while using any shader pack.
What happened?
I created a mod called WynnVista that changes the LOD render distance depending on what area of the map you are in for the server Wynncraft. I discovered this bug while developing the mod but it still happens when manually changing the LOD render distance. If the LOD render distance is changed with shaders active all water stops rendering in LODs while using any shader pack.
Screenshots
No response
Log output
latest.log
Minecraft Version
1.21
Iris Version
1.8 Beta 3
Operating System
Windows 11
What is your GPU?
RTX 4070
Additional context
No response
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