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Sodium for 1.17 disables sky rendering when underwater and when blind, breaking some shader packs #645
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Would disabling the PR if a shaderpack is loaded be an adequate fix? |
I am able to reproduce this bug with my test shaderpack. https://github.com/CursedMC/sodium-iris-fog-test |
That would work for now, and I can investigate disabling the sunset effect while underwater / blind later. |
Sounds good, I’ll change it. |
You may also want to disable clouds while underwater too. |
I've tested the test shader against the latest sodium + iris builds and it appears to be fixed. |
Fixed in IrisShaders/sodium-fabric@f42a255 |
This was caused by CaffeineMC/sodium#710
I think disabling the "sunset" part when underwater should fix most of the weird visual issues without breaking packs.
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