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Start Error #64
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I think i saw this error once as well, but i have been unable to reproduce it. Does it happen all the time for you? Usually a restart of leagueRPC fixes the issue (you do not need to close the league client when you restart leagueRPC) |
Ok, let's go this error happened several times in different games. 1 - When opening for the first time, I had to restart the PC I had to restart twice so that the error wouldn't happen again. So far it's ok, I don't know what caused it |
I will try and see if i can reproduce it. As far as i know, i have not gotten this error consistently. |
@Suburbanno |
@Its-Haze :( INFO: Connected to Discord RPC!
TASK: Checking Discord... ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
INFO: Connected to the League Client API.
INFO: Successfully gathered base data.
INFO: Discord RPC successfully updated
TASK: Start LeagueRPC Engine... ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
INFO: LeagueRPC is ready!
INFO: Disconnected from the League Client API.
Exception in thread Thread-4 (start_connector):
Traceback (most recent call last):
File "lcu_driver\connection.py", line 187, in run_ws
File "json\__init__.py", line 346, in loads
File "json\decoder.py", line 344, in decode
File "json\decoder.py", line 362, in raw_decode
json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "threading.py", line 1041, in _bootstrap_inner
File "threading.py", line 992, in run
File "league_rpc\lcu_api\lcu_connector.py", line 272, in start_connector
File "lcu_driver\connector.py", line 70, in start
File "lcu_driver\connector.py", line 64, in wrapper
File "nest_asyncio.py", line 99, in run_until_complete
File "asyncio\futures.py", line 200, in result
File "asyncio\tasks.py", line 304, in __step_run_and_handle_result
File "lcu_driver\connection.py", line 72, in init
File "lcu_driver\connection.py", line 190, in run_ws
File "logging\__init__.py", line 1531, in warning
File "logging\__init__.py", line 1664, in _log
File "logging\__init__.py", line 1680, in handle
File "logging\__init__.py", line 1736, in callHandlers
File "logging\__init__.py", line 1026, in handle
File "rich\logging.py", line 128, in emit
File "logging\__init__.py", line 998, in format
File "logging\__init__.py", line 711, in format
File "logging\__init__.py", line 400, in getMessage
TypeError: not all arguments converted during string formatting
Unclosed client session
client_session: <aiohttp.client.ClientSession object at 0x0000027FA9FE1090> |
@Suburbanno And you're using the latest version?
|
Let's go.
My client language is in English, I'm not using any arguments and the only clicks I made were to enter the password and username for the LOL client. |
Will try to look into it. |
@Suburbanno I've created one file for debugging purposes, and another file that increases the websocket limit from 8mb to 64. please start off by testing the first (debugging) file and if errors occur, please send me the full responses so that i can investigate. just for testing purposes as well, i added a 64mb version, so please try that as well and see if that also crashes. Debugging with 8mb: leagueRPC-custom8mb.exe The point of these custom debugging files i send here is not to be the "finished" application, but only meant to help me investigate your issue better. Cause i am not able to reproduce your exact issue, and i hope to see some more logs that might indicate what's going on. |
If the application crashes, please open a terminal and run the executable in the terminal to preserve the logs, let me know if you need help |
|
maybe a false positive from windows defender |
ye, antivirus programs will most likely flag these files as viruses since they check running processes, connect to discord and league, and other things that automatically trigger antivirus's. If you want to rather build it from source and test it like that, i am happy to walk you through it |
@Its-Haze It's funny, I tested both versions and no error was shown, it worked normally, just a lot of slowness in "TASK: Start LeagueRPC engine...", about 5 minutes in each version. I tested the last stable version again and the error changed, only this one is shown: INFO: League client is running!
TASK: Checking League... ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
INFO: Checking if Discord is running...
INFO: Discord is running!
INFO: Connected to Discord RPC!
TASK: Checking Discord... ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
INFO: Connected to the League Client API.
INFO: TFT Companion data updated.
INFO: Successfully gathered base data.
INFO: Discord RPC successfully updated
TASK: Start LeagueRPC Engine... ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
INFO: LeagueRPC is ready!
WARNING: Unhandled Gameflow Phase: TerminatedInError |
The stable version is running on 8mb, it just doesn't have the debug log i added. So i was hoping to see the error there, atleast.. I also noticed that the leagueRPC task takes longer than before.. i will look into that as well. Removing the 8mb/64mb downloadables from the releases page, as they were only intended for debugging this issue, and i don't want to confuse others of what to download. |
oh and the |
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