A Wallhack script made with UEFN scripting language VERSE. Use for Creative 2.0!
- Place Creative Devices:
- Assign one creative device to each team.
- Create VFX Spawners:
- For each player, create a VFX spawner, multiplied by the number of teams.
- Configure the VFX spawners:
- Make one set visible only to Team 1 and the designated class.
- Make another set visible only to Team 2 and the designated class.
- Repeat this process for all teams.
- Configure VFX Spawners:
- Check the 'Custom visual effect override' option on each VFX spawner.
- Select the wall hack VFX for each spawner.
- Set Up Button/Trigger:
- Ensure the button or trigger is configured so that only players of the required class can see the VFX.
- Assigning VFX to Players:
- As players join the game, they will be assigned a VFX that sticks to them.
- When a player leaves, the VFX will be returned to stock for future use.
- Remote Activation:
- When a player presses the designated remote, the VFX will be enabled for all players except the one who pressed the button.
@editable VFXRemoteSignal : signal_remote_manager_device = signal_remote_manager_device{}
@editable EnableByTrigger : trigger_device = trigger_device{}
@editable EnableByButton : button_device = button_device{}
@editable WallHacksVFXs : []vfx_spawner_device = array{}
@editable SpawnPads : []player_spawner_device = array{}
@editable VFXInfiniteDuration : logic = true
@editable VFXDuration : float = 10.0