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Vulkan: Edge Z-fighting #14
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I have a very large terrain map structured as an ocean floor (currently still ground texture) with islands coming out of it. The ocean floor is z-fighting with the edges of the islands only on Vulkan renderer. It also happens on Tayst's PC (only on vulkan) so I think it's not HW related.
Operating system and version:
Windows 10 22H2
Description of the bug (and if possible, steps to reproduce the bug):
Vulkan:
Vanilla:
Map if you want to test yourself:
crossfire.zip
What did you expect to happen instead?
Vanilla behaviour (no z-fighting)
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