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MenuDef.txt
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AddOptionMenu "OptionsMenu"
{
Submenu "AI Director Options", "AIDirOptions"
}
OptionValue "AID_BossSpawn"
{
0, "Off"
1, "On"
2, "On (Strict)"
}
OptionMenu "AIDirOptions"
{
Title "AI Director Options"
Option "AI Director Enabled", "aid_enabled", "onoff"
StaticText ""
Submenu "Item Randomizer", "AIDirItems"
StaticText ""
Slider "Min Spawn Distance", "aid_mindistance", 128.0, 4096.0, 128.0, 2
Slider "Max Spawn Distance", "aid_maxdistance", 128.0, 4096.0, 128.0, 2
StaticText "Defines the range within which continual spawns may occur.", "Grey"
StaticText ""
Slider "Min Group Size", "aid_mingroupsize", 1, 10, 1, 0
Slider "Max Group Size", "aid_maxgroupsize", 1, 10, 1, 0
StaticText "Determines how many monsters may spawn at a single spawn point.", "Grey"
StaticText ""
Slider "Spawn Rate", "aid_spawnrate", 1, 30, 1, 0
StaticText "Affects the time between continual spawns. Higher values are", "Grey"
StaticText "slower/less frequent. Spawning larger groups of monsters will", "Grey"
StaticText "also create longer pauses between spawns, so this can be", "Grey"
StaticText "affected by your group size settings.", "Grey"
StaticText ""
Slider "Starting Population Factor", "aid_startspawns", 0.0, 100.0, 1.0, 2
StaticText "Adjusts how many monsters are spawned on map start. This is also", "Grey"
StaticText "affected by your group size settings.", "Grey"
StaticText ""
Option "No Spawns Behind Player", "aid_bootysnatchers", "onoff"
StaticText "Prevents continual spawns from being placed anywhere behind the", "Grey"
StaticText "player's current heading - or, if the player is not moving,", "Grey"
StaticText "behind the player's viewing angle.", "Grey"
StaticText ""
Option "Permissive Map Start Spawns", "aid_surpriseparties", "onoff"
StaticText "Allows starting monster populations to spawn in the player's", "Grey"
StaticText "line of sight. This can result in very difficult starts on some", "Grey"
StaticText "maps.", "Grey"
StaticText ""
Option "Dynamically Soften Spawns", "aid_softenspawns", "onoff"
StaticText "Causes the continual spawn rate to decrease based on all", "Grey"
StaticText "players' health and armor levels.", "Grey"
StaticText ""
Option "Preserve Boss Monsters", "aid_saveboss", "AID_BossSpawn"
StaticText "Prevents the AI Director from removing and spawning boss", "Grey"
StaticText "monsters. Setting this to Strict will also preserve mini-boss", "Grey"
StaticText "monsters.", "Grey"
StaticText ""
Option "Disable Continual Spawns", "aid_nocontinualspawns", "onoff"
StaticText "Disables AI Director spawns after map start.", "Grey"
}
OptionMenu "AIDirItems"
{
Title "Item Randomizer Options"
Option "Randomize Ammo Pickups", "aid_randomammo", "yesno"
Option "Randomize Armor Pickups", "aid_randomarmor", "yesno"
Option "Randomize Health Pickups", "aid_randomhealth", "yesno"
Option "Randomize Powerups", "aid_randompowerup", "yesno"
Option "Randomize Weapons", "aid_randomweapon", "yesno"
StaticText ""
Option "Randomize Custom Inventory", "aid_randomcustom", "yesno"
StaticText "WARNING: This option may have unpredictable effects with some", "Grey"
StaticText "mods. Enable at your own discretion.", "Grey"
StaticText ""
Option "Exclude Counted Items", "aid_nobonuses", "onoff"
StaticText "Do not remove or spawn items that add to your item score.", "Grey"
StaticText ""
Slider "Min Item Group Size", "aid_minitemgroup", 1, 10, 1, 0
Slider "Max Item Group Size", "aid_maxitemgroup", 1, 10, 1, 0
StaticText "Determines how many items may be spawned per spawn point at the", "Grey"
StaticText "start of the map.", "Grey"
StaticText ""
Slider "Item Count Factor", "aid_itemcount", 0.0, 100.0, 1.0, 2
StaticText "Adjusts how many items are spawned on map start. This is", "Grey"
StaticText "affected by your item group size settings.", "Grey"
}