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game.js
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
function nextSequence(){
userClickedPattern = [];
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("." + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
level++;
$("h1").text("Level " + level);
}
$(document).keypress(function(){
if (!started) {
$("h1").text("Level 0");
nextSequence();
started = true;
}
});
$(".btn").click(function(){
var userChosenColour = $(this).attr("id");
console.log(userChosenColour);
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
})
function playSound (name) {
var audio = new Audio ("sounds/" + name + ".mp3")
audio.play();
}
function animatePress (currentColour) {
$("#" + currentColour).addClass("pressed");
setTimeout(function(){
$("#" + currentColour).removeClass("pressed");
}, 100);
}
function checkAnswer(currentLevel){
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("Success");
if (userClickedPattern.length === gamePattern.length){
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
console.log("Wrong");
var error = new Audio ("sounds/wrong.mp3")
error.play();
$("body").addClass("game-over");
setTimeout(function(){
$("body").removeClass("game-over");
}, 200);
$("h1").text("Game Over, Press Any Key to Restart");
startOver();
}
}
function startOver (){
level = 0;
gamePattern = [];
userClickedPattern = [];
started = false;
}