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Copy pathMEVFusionTekReconfig.cfg
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MEVFusionTekReconfig.cfg
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// QoL patch for MEV Heavy Industries engines made by Cyne
// Patched authored by JadeOfMaar
// Titles and base stats
@PART[DaedalusDrive]:NEEDS[MEVFusionTek]
{
@title = MEV IC-S4 Daedalus
%tags = mev fusion icf rocket engine propuls
@TechRequired:NEEDS[CommunityTechTree] = advFusionReactions
@maxTemp = 2900
@entryCost = 4000000
@cost = 3450000
@description = A household name by way of purpose, size and efficiency. The MEV Daedalus not only consumes FusionPellets but includes a small facility for producing them.
// @description = The Daedalus drive is a fusion engine that compresses and fuses pellets of Deuterium Helium-3 for propulsion. It is highly efficent and is meant to be used to propel your ships towards other stars.
}
@PART[BussardFusion]:NEEDS[MEVFusionTek]
{
@title = MEV IE-S4 Bussard
%tags = mev fusion icf rocket engine propuls
@TechRequired:NEEDS[CommunityTechTree] = exoticReactions
@maxTemp = 2900
@entryCost = 12000000
@cost = 5250000
@description = The Bussard IEF Drive is an engine that uses inertial electrostatic fusion rather than any forms of magnetic fusion in order to energize its propellant and deliver truly superior specific impulse. Actually making an electrostatic fusion engine is a feat above and beyond any concerning magnetic fusion so just by engineering complexity alone, one should not take this engine lightly.
// @description = The Bussard Drive is an engine that utilises pellets of solid Hydrogen as fusion fuel, thus making it more efficent then the Daedalus which makes it the most efficent engine for interstellar travel
}
@PART[EpsteinDrive]:NEEDS[MEVFusionTek]
{
@title = MEV MC-S4 Epstein
%tags = mev fusion icf rocket engine propuls
@TechRequired:NEEDS[CommunityTechTree] = advFusionReactions
@maxTemp = 4000
@entryCost = 1200000
@cost = 1400000
@description = An incredibly advanced engine with a fuel and cooling system too complex for most to understand. The MEV Epstein series engine breaks the bar and is guaranteed to cross vast distances with bone-crushing speed. MEV's kerbal safety committee advises throttle-limiting with EXTREME prejudice on crewed vessels.
// @description = An incredibly advanced engine with a fuel system too complex for you to understand, this Epstein Drive is going to take you anywhere with a bone-crushing acceleration. Warranty void if you black out from the acceleration.
}
@PART[EpsteinDriveV4]:NEEDS[MEVFusionTek]
{
@title = MEV MC-S2 Epstein
@bulkheadProfiles = size2, srf
%tags = mev fusion icf rocket engine propuls
@TechRequired:NEEDS[CommunityTechTree] = advFusionReactions
@maxTemp = 4000
@entryCost = 900000
@cost = 350000
@description = A smaller version of our Epstein Drive. Unlike the larger one, this one very heavily afterburns with Hydrogen fuel with the purpose of creating dense exhaust gas plumes which allow for decent powered flight in atmospheres. The exhaust clouds may be hot enough to melt light metals and sterilize the immediate environment around the engine. Warranty void if the steam drive is used in atmospheres whose constituents form acids when hydrogenated.
// @description = A smaller version of our Epstein Drive.
}
// Performance
@PART[BussardFusion]:NEEDS[MEVFusionTek]
{
@MODULE[ModuleDataTransmitter*]
{
@packetInterval = 1.8
@packetSize = 2
@antennaPower = 1E+19
}
@MODULE[ModuleEnginesFX]
{
%engineID = Cruise
@maxThrust = 1080
@heatProduction = 2000
%exhaustDamage = True
%exhaustDamageMultiplier = 2400
%exhaustDamageMaxRange = 1200
!exhaustDamageDistanceOffset = 0
// @PROPELLANT,0
// {
// @name = LqdHydrogen
// @ratio = 1
// %DrawGauge = True
// }
// @atmosphereCurve // unchanged
// {
// !key,* = nope
// key = 0 2700000
// key = 1 100
// }
}
!RESOURCE[Megajoules]:NEEDS[!WarpPlugin] {}
}
@PART[DaedalusDrive]:NEEDS[MEVFusionTek]
{
@MODULE[ModuleDataTransmitter*]
{
@packetInterval = 1.8
@packetSize = 2
@antennaPower = 1E+20
}
@MODULE[ModuleResourceConverter]:HAS[#ConverterName[FusionPellets?Creator]]
{
@INPUT_RESOURCE:HAS[#ResourceName[LqdHe3]]
{
@Ratio = 0.062
}
@INPUT_RESOURCE:HAS[#ResourceName[LqdDeuterium]]
{
@Ratio = 0.2556
}
@INPUT_RESOURCE:HAS[#ResourceName[ElectricCharge]]
{
@Ratio = 80
}
@OUTPUT_RESOURCE:HAS[#ResourceName[FusionPellets]]
{
@Ratio = 0.1164
}
}
}
@PART[EpsteinDrive]:NEEDS[MEVFusionTek]
{
@MODULE[MultiModeEngine]
{
@primaryEngineID = Cruise
@primaryEngineModeDisplayName = Cruise Mode
@secondaryEngineID = Overdrive
@secondaryEngineModeDisplayName = Overdrive Mode
}
@MODULE[ModuleEnginesFX],0
{
@engineID = Cruise
@maxThrust = 15000
@heatProduction = 800
%exhaustDamage = True
%exhaustDamageMultiplier = 2400
%exhaustDamageMaxRange = 1200
!exhaustDamageDistanceOffset = 0
@PROPELLANT,0
{
@name = FusionPellets
@ratio = 1
%DrawGauge = True
}
!PROPELLANT,1 {}
@atmosphereCurve
{
!key,* = nope
key = 0 1790000
key = 1 100
}
}
@MODULE[ModuleEnginesFX],1
{
@engineID = Overdrive
%minThrust = 24000
@maxThrust = 36000
@heatProduction = 3000
%exhaustDamage = True
%exhaustDamageMultiplier = 2400
%exhaustDamageMaxRange = 1200
!exhaustDamageDistanceOffset = 0
@PROPELLANT,0
{
@name = FusionPellets
@ratio = 1
%DrawGauge = True
}
@PROPELLANT,1
{
@name = Water
@ratio = 0.7128
%DrawGauge = True
}
@atmosphereCurve
{
!key,* = nope
key = 0 745833
key = 1 100
}
}
}
@PART[EpsteinDriveV4]:NEEDS[MEVFusionTek]
{
@MODULE[MultiModeEngine]
{
@primaryEngineID = Cruise
@primaryEngineModeDisplayName = Cruise Mode
@secondaryEngineID = Overdrive
@secondaryEngineModeDisplayName = Overdrive Mode
}
@MODULE[ModuleEnginesFX],0
{
@engineID = Cruise
@maxThrust = 3750
@heatProduction = 800
%exhaustDamage = True
%exhaustDamageMultiplier = 2400
%exhaustDamageMaxRange = 1200
!exhaustDamageDistanceOffset = 0
@PROPELLANT,0
{
@name = FusionPellets
@ratio = 1
%DrawGauge = True
}
!PROPELLANT,1 {}
@atmosphereCurve
{
!key,* = nope
key = 0 1790000
key = 1 100
}
}
@MODULE[ModuleEnginesFX],1
{
@engineID = Overdrive
%minThrust = 6000
@maxThrust = 9000
@heatProduction = 3000
%exhaustDamage = True
%exhaustDamageMultiplier = 2400
%exhaustDamageMaxRange = 100
!exhaustDamageDistanceOffset = 0
@PROPELLANT,0
{
@name = FusionPellets
@ratio = 1
%DrawGauge = True
}
@PROPELLANT,1
{
@name = Water
@ratio = 0.7128
%DrawGauge = True
}
@atmosphereCurve
{
!key,* = nope
key = 0 745833
key = 1 100
}
}
}