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NetSide.py
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NetSide.py
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# -*- coding: utf-8 -*-
"""
Created on Mon Jun 7 18:42 2021
Updated on Mon Jun 7 19:26 2021
@author: Jakob Papirov
Check to see if variables are non-empty
Commands are not possible - how to give the player knowledge of new commands?
+1 Presently, after door is discovered player can't explore it again.
No menuState | Good | Bad?
Expand options as the player improves (eg learns in a Note how to do push-ups -> can train Str)
"""
import sys
sys.path.insert(0, './exploration')
sys.path.insert(0, './helper')
from helper.showGameMenu import gameMenuChecker
#from helper.wrongInput import wrongInput
#from helper.netSideExit import netSideExit
def NetSide(char):
alive = True
eventCheck = {
"Explore your surroundings": False,
"Explore yourself": True,
"Consume food": False,
"Train strength": False,
"Explore Notes": False,
"Check your stats": True,
"Exit the game": True
}
# no while loop right now, goes back to main-menu
#char, eventCheck, alive = gameMenuChecker(char, eventCheck, alive)
char = gameMenuChecker(char, eventCheck, alive)
#return char, alive
return char