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What are you trying to do, and what do you expect to happen?
I am trying to export a textured model, with animations and armature, to gltf format. I expect the model to be exported with functional textures, samples, meshes, uv coordinates and animation. I expect the model to look and work the same as when no armature is applied.
I know this is a experimental feature. I am happy to help fix this if I could understand how its suppose to look ha.
What happens instead?
The armature algorithm trashes the textures. There is no sample, texture or image section in the gltf file.
With Armature (these are gltf, but, github doesnt allow that so marked as txt): blocky.gltf.txt
What are you trying to do, and what do you expect to happen?
I am trying to export a textured model, with animations and armature, to gltf format. I expect the model to be exported with functional textures, samples, meshes, uv coordinates and animation. I expect the model to look and work the same as when no armature is applied.
I know this is a experimental feature. I am happy to help fix this if I could understand how its suppose to look ha.
What happens instead?
The armature algorithm trashes the textures. There is no sample, texture or image section in the gltf file.
With Armature (these are gltf, but, github doesnt allow that so marked as txt):
blocky.gltf.txt
Without (these are gltf, but, github doesnt allow that so marked as txt):
blocky_no_armature.gltf.txt
Diff:
diff.txt
As you can see, there are a lot of missing components related to texture!
bb model:
blocky.bbmodel.txt
Images:
No Armature
Armature
Model format in which the issue occurs
gltf with armature
Blockbench variant
Program
Blockbench version
4.8.1
Operating System
Linux Mint
Installed Blockbench plugins
NA
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