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server.lua
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local FormattedToken = "Bot " .. Config.Bot_Token
local error_codes_defined = {
[200] = 'OK - The request was completed successfully..!',
[204] = 'OK - No Content',
[400] = "Error - The request was improperly formatted, or the server couldn't understand it..!",
[401] = 'Error - The Authorization header was missing or invalid..! Your Discord Token is probably wrong or does not have correct permissions attributed to it.',
[403] = 'Error - The Authorization token you passed did not have permission to the resource..! Your Discord Token is probably wrong or does not have correct permissions attributed to it.',
[404] = "Error - The resource at the location specified doesn't exist.",
[429] = 'Error - Too many requests, you hit the Discord rate limit. https://discord.com/developers/docs/topics/rate-limits',
[502] = 'Error - Discord API may be down?...'
};
Citizen.CreateThread(function()
if (GetCurrentResourceName() ~= "Badger_Discord_API") then
--StopResource(GetCurrentResourceName());
print("[" .. GetCurrentResourceName() .. "] " .. "IMPORTANT: This resource must be named Badger_Discord_API for it to work properly with other scripts...");
end
print("[Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz");
print('^7[^2Zap-Hosting^7] ^3Use code ^5TheWolfBadger-4765 ^3at checkout for ^220% ^3off of selected services. Visit ^5https://zap-hosting.com/badger ^3to get started!');
end)
function sendDebugMessage(msg)
print("^1[^5Badger_Discord_API^1] ^3" .. msg);
end
tracked = {}
RegisterNetEvent('Badger_Discord_API:PlayerLoaded')
AddEventHandler('Badger_Discord_API:PlayerLoaded', function()
if (GetCurrentResourceName() ~= "Badger_Discord_API") then
TriggerClientEvent('chatMessage', -1, '^1[^5SCRIPT ERROR^1] ^3The script ^1' .. GetCurrentResourceName() .. ' ^3will not work properly... You must '
.. 'rename the resource to ^1Badger_Discord_API');
end
local license = GetIdentifier(source, 'license');
if (tracked[license] == nil) then
tracked[license] = true;
TriggerClientEvent('chatMessage', source,
'^1[^5Badger_Discord_API^1] ^3The Discord API script was created by Badger. You may join his Discord at: ^6discord.gg/WjB5VFz')
end
TriggerClientEvent('chatMessage', source,
'^7[^2Zap-Hosting^7] ^3Use code ^5TheWolfBadger-4765 ^3at checkout for ^220% ^3off of selected services. Visit ^5https://zap-hosting.com/badger ^3to get started!');
end)
card = '{"type":"AdaptiveCard","$schema":"http://adaptivecards.io/schemas/adaptive-card.json","version":"1.4","body":[{"type":"Image","url":"' .. Config.Splash.Header_IMG .. '","horizontalAlignment":"Center"},{"type":"Container","items":[{"type":"TextBlock","text":"Badger_Discord_API","wrap":true,"fontType":"Default","size":"ExtraLarge","weight":"Bolder","color":"Light","horizontalAlignment":"Center"},{"type":"TextBlock","text":"' .. Config.Splash.Heading1 .. '","wrap":true,"size":"Large","weight":"Bolder","color":"Light","horizontalAlignment":"Center"},{"type":"TextBlock","text":"' .. Config.Splash.Heading2 .. '","wrap":true,"color":"Light","size":"Medium","horizontalAlignment":"Center"},{"type":"ColumnSet","height":"stretch","minHeight":"100px","bleed":true,"horizontalAlignment":"Center","columns":[{"type":"Column","width":"stretch","items":[{"type":"ActionSet","actions":[{"type":"Action.OpenUrl","title":"Discord","url":"' .. Config.Splash.Discord_Link .. '","style":"positive"}],"horizontalAlignment":"Right"}],"height":"stretch"},{"type":"Column","width":"stretch","items":[{"type":"ActionSet","actions":[{"type":"Action.OpenUrl","title":"Website","style":"positive","url":"' .. Config.Splash.Website_Link .. '"}],"horizontalAlignment":"Left"}]}]},{"type":"ActionSet","actions":[{"type":"Action.OpenUrl","title":"Click to join Badger\'s Discord","style":"destructive","iconUrl":"https://i.gyazo.com/0904b936e8e30d0104dec44924bd2294.gif","url":"https://discord.com/invite/WjB5VFz"}],"horizontalAlignment":"Center"}],"style":"default","bleed":true,"height":"stretch"},{"type":"Image","url":"https://i.gyazo.com/7e896862b14be754ae8bad90b664a350.png","selectAction":{"type":"Action.OpenUrl","url":"https://zap-hosting.com/badger"},"horizontalAlignment":"Center"}]}'
if Config.Splash.Enabled then
AddEventHandler('playerConnecting', function(name, setKickReason, deferrals)
-- Player is connecting
deferrals.defer();
local src = source;
local toEnd = false;
local count = 0;
while not toEnd do
deferrals.presentCard(card,
function(data, rawData)
end)
Wait((1000))
count = count + 1;
if count == Config.Splash.Wait then
toEnd = true;
end
end
deferrals.done();
end)
end
function GetIdentifier(source, id_type)
if type(id_type) ~= "string" then return; end
for _, identifier in pairs(GetPlayerIdentifiers(source)) do
if string.find(identifier, id_type) then
return identifier
end
end
return nil
end
function GetGuildId (guildName)
local result = tostring(Config.Guild_ID)
if guildName and Config.Guilds[guildName] then
result = tostring(Config.Guilds[guildName])
end
return result
end
function DiscordRequest(method, endpoint, jsondata, reason)
local data = nil
PerformHttpRequest("https://discord.com/api/"..endpoint, function(errorCode, resultData, resultHeaders)
data = {data=resultData, code=errorCode, headers=resultHeaders}
end, method, #jsondata > 0 and jsondata or "", {["Content-Type"] = "application/json", ["Authorization"] = FormattedToken, ['X-Audit-Log-Reason'] = reason})
while data == nil do
Citizen.Wait(0)
end
return data
end
function GetRoleIdFromRoleName(name, guild --[[optional]])
local guildId = GetGuildId(guild)
if (Caches.RoleList[guildId] ~= nil) then
return tonumber(Caches.RoleList[guildId][name]);
else
local roles = GetGuildRoleList(guild);
return tonumber(roles[name]);
end
end
function FetchRoleID(roleID2Check, guild --[[optional]])
-- You gave me an ID, here it is back to you.
if type(roleID2Check) == "number" then return roleID2Check end
-- You gave me a non-string, non-number. I can't help you.
if type(roleID2Check) ~= "string" then return nil end
if type(roleID2Check) == "string" then
if (tonumber(roleID2Check) ~= nil) then
return tonumber(roleID2Check);
end
end
-- It's a string, therefore name -- search config rolelist
local rolesListFromConfig = Config.RoleList
if rolesListFromConfig[roleID2Check] then
-- It's a named role in the config. Here you go!
return tonumber(rolesListFromConfig[roleID2Check])
end
-- Oops, didn't find in config rolelist, search by name in current guild
if (guild ~= nil) then
local fetchedRolesList = GetGuildRoleList(guild)
if fetchedRolesList[roleID2Check] then
-- We found it in the current guild. Here you go!
return tonumber(fetchedRolesList[roleID2Check])
end
end
-- Okay, still no luck. Search Main guild for role by name (if main isn't current guild)
if GetGuildId(guild) ~= tostring(Config.Guild_ID) then
local mainRolesList = GetGuildRoleList()
if mainRolesList[roleID2Check] then
-- We found it in the current guild. Here you go!
return tonumber(mainRolesList[roleID2Check])
end
end
-- Big oops, didn't find in current guild, or main guild. Search by name in all guilds!
--[[
-- Due to a security flaw in the below code, it was redacted for good reason...
if (Config.Multiguild and not roleFound) then
for guildName, guildID in pairs(Config.Guilds) do
local thisRolesList = GetGuildRoleList(guildName)
if thisRolesList[roleID2Check] then
-- We found it in the current guild. Here you go!
return tonumber(thisRolesList[roleID2Check])
end
end
end
]]--
return nil -- Sorry, couldn't find anywhere
end
function CheckEqual(role1, role2, guild --[[optional]])
local roleID1 = FetchRoleID(role1, guild);
local roleID2 = FetchRoleID(role2, guild);
-- If they are the same exact name or ID & same type, they are equal
if (type(roleID1) ~= "nil" and type(roleID2) ~= "nil") and roleID1 == roleID2 then
return true
end
-- If they can be forced to number and they are the same ID, they are equal
if ((tonumber(roleID1) ~= nil) and (tonumber(roleID1) == tonumber(roleID2))) then
return true
end
return false
end
function IsDiscordEmailVerified(user)
local discordId = nil
local isVerified = false;
for _, id in ipairs(GetPlayerIdentifiers(user)) do
if string.match(id, "discord:") then
discordId = string.gsub(id, "discord:", "")
break
end
end
if discordId then
local endpoint = ("users/%s"):format(discordId)
local member = DiscordRequest("GET", endpoint, {})
if member.code == 200 then
local data = json.decode(member.data)
if data ~= nil then
-- It is valid data
isVerified = data.verified;
end
else
sendDebugMessage("[Badger_Discord_API] ERROR: Code 200 was not reached. DETAILS: " .. error_codes_defined[member.code]);
end
end
return isVerified;
end
function GetDiscordEmail(user)
local discordId = nil
local emailData = nil;
for _, id in ipairs(GetPlayerIdentifiers(user)) do
if string.match(id, "discord:") then
discordId = string.gsub(id, "discord:", "")
break
end
end
if discordId then
local endpoint = ("users/%s"):format(discordId)
local member = DiscordRequest("GET", endpoint, {})
if member.code == 200 then
local data = json.decode(member.data)
if data ~= nil then
-- It is valid data
emailData = data.email;
end
else
sendDebugMessage("[Badger_Discord_API] ERROR: Code 200 was not reached. DETAILS: " .. error_codes_defined[member.code])
end
end
return emailData;
end
function GetDiscordName(user)
local discordId = nil
local nameData = nil;
for _, id in ipairs(GetPlayerIdentifiers(user)) do
if string.match(id, "discord:") then
discordId = string.gsub(id, "discord:", "")
break
end
end
if discordId then
local endpoint = ("users/%s"):format(discordId)
local member = DiscordRequest("GET", endpoint, {})
if member.code == 200 then
local data = json.decode(member.data)
if data ~= nil then
-- It is valid data
if data.discriminator == 0 or data.discriminator == "0" then
return data.username
end
nameData = data.username .. "#" .. data.discriminator;
end
else
sendDebugMessage("[Badger_Discord_API] ERROR: Code 200 was not reached. DETAILS: " .. error_codes_defined[member.code])
end
end
return nameData;
end
function GetGuildIcon(guild --[[optional]])
local guildId = GetGuildId(guild)
local guild = DiscordRequest("GET", "guilds/"..guildId, {})
if guild.code == 200 then
local data = json.decode(guild.data)
if (data.icon:sub(1, 1) and data.icon:sub(2, 2) == "_") then
-- It's a gif
return 'https://cdn.discordapp.com/icons/' .. Config.Guild_ID .. "/" .. data.icon .. ".gif";
else
-- Image
return 'https://cdn.discordapp.com/icons/' .. Config.Guild_ID .. "/" .. data.icon .. ".png";
end
else
sendDebugMessage("[Badger_Discord_API] An error occured, please check your config and ensure everything is correct. Error: "..(guild.data or guild.code))
end
return nil;
end
function GetGuildSplash(guild --[[optional]])
local guildId = GetGuildId(guild)
local guild = DiscordRequest("GET", "guilds/"..guildId, {})
if guild.code == 200 then
local data = json.decode(guild.data)
-- Image
return 'https://cdn.discordapp.com/splashes/' .. Config.Guild_ID .. "/" .. data.icon .. ".png";
else
sendDebugMessage("[Badger_Discord_API] An error occured, please check your config and ensure everything is correct. Error: "..(guild.data or guild.code))
end
return nil;
end
function GetGuildName(guild --[[optional]])
local guildId = GetGuildId(guild)
local guild = DiscordRequest("GET", "guilds/"..guildId, {})
if guild.code == 200 then
local data = json.decode(guild.data)
-- Image
return data.name;
else
sendDebugMessage("[Badger_Discord_API] An error occured, please check your config and ensure everything is correct. Error: "..(guild.data or guild.code))
end
return nil;
end
function GetGuildDescription(guild --[[optional]])
local guildId = GetGuildId(guild)
local guild = DiscordRequest("GET", "guilds/"..guildId, {})
if guild.code == 200 then
local data = json.decode(guild.data)
-- Image
return data.description;
else
sendDebugMessage("[Badger_Discord_API] An error occured, please check your config and ensure everything is correct. Error: "..(guild.data or guild.code))
end
return nil;
end
function GetGuildMemberCount(guild --[[optional]])
local guildId = GetGuildId(guild)
local guild = DiscordRequest("GET", "guilds/"..guildId.."?with_counts=true", {})
if guild.code == 200 then
local data = json.decode(guild.data)
-- Image
return data.approximate_member_count;
else
sendDebugMessage("[Badger_Discord_API] An error occured, please check your config and ensure everything is correct. Error: "..(guild.data or guild.code))
end
return nil;
end
function GetGuildOnlineMemberCount(guild --[[optional]])
local guildId = GetGuildId(guild)
local guild = DiscordRequest("GET", "guilds/"..guildId.."?with_counts=true", {})
if guild.code == 200 then
local data = json.decode(guild.data)
return data.approximate_presence_count;
else
sendDebugMessage("[Badger_Discord_API] An error occured, please check your config and ensure everything is correct. Error: "..(guild.data or guild.code))
end
return nil;
end
function GetDiscordAvatar(user)
local discordId = nil
local imgURL = nil;
for _, id in ipairs(GetPlayerIdentifiers(user)) do
if string.match(id, "discord:") then
discordId = string.gsub(id, "discord:", "")
break
end
end
if discordId then
if Caches.Avatars[discordId] == nil then
local endpoint = ("users/%s"):format(discordId)
local member = DiscordRequest("GET", endpoint, {})
if member.code == 200 then
local data = json.decode(member.data)
if data ~= nil and data.avatar ~= nil then
-- It is valid data
if (data.avatar:sub(1, 1) and data.avatar:sub(2, 2) == "_") then
imgURL = "https://cdn.discordapp.com/avatars/" .. discordId .. "/" .. data.avatar .. ".gif";
else
imgURL = "https://cdn.discordapp.com/avatars/" .. discordId .. "/" .. data.avatar .. ".png"
end
end
else
sendDebugMessage("[Badger_Discord_API] ERROR: Code 200 was not reached. DETAILS: " .. error_codes_defined[member.code])
end
Caches.Avatars[discordId] = imgURL;
else
imgURL = Caches.Avatars[discordId];
end
else
sendDebugMessage("[Badger_Discord_API] ERROR: Discord ID was not found...")
end
return imgURL;
end
Caches = {
Avatars = {},
RoleList = {}
}
function ResetCaches()
Caches = {
Avatars = {},
RoleList = {},
};
end
function GetGuildRoleList(guild --[[optional]])
local guildId = GetGuildId(guild)
if (Caches.RoleList[guildId] == nil) then
local guild = DiscordRequest("GET", "guilds/"..guildId, {})
if guild.code == 200 then
local data = json.decode(guild.data)
-- Image
local roles = data.roles;
local roleList = {};
for i = 1, #roles do
roleList[roles[i].name] = roles[i].id;
end
Caches.RoleList[guildId] = roleList;
else
sendDebugMessage("[Badger_Discord_API] An error occured, please check your config and ensure everything is correct. Error: "..(guild.data or guild.code))
Caches.RoleList[guildId] = nil;
end
end
return Caches.RoleList[guildId];
end
recent_role_cache = {}
function ClearCache(discordId)
if (discordId ~= nil) then
recent_role_cache[discordId] = {};
end
end
function GetDiscordRoles(user, guild --[[optional]])
local discordId = nil
local guildId = GetGuildId(guild)
local roles = nil
for _, id in ipairs(GetPlayerIdentifiers(user)) do
if string.match(id, "discord:") then
discordId = string.gsub(id, "discord:", "")
break;
end
end
if discordId then
-- Get roles for specified guild (or main guild if not specified)
roles = GetUserRolesInGuild(discordId, guildId)
-- If specified guild or disabled multiguild option, just return this one
if guild or Config.Multiguild == false then
return roles
end
-- MULTIGUILD SECTION
-- Keep main guild roles so we can add the rest on top of this list
-- For some reason, referencing roles again will use the global reference that is returned...
-- because of that, we use this resetRoles list and repopulate. Probably a better way to do this. -- Needs to be looked into
resetRoles = {}
for _, role_id in pairs(roles) do
table.insert(resetRoles, role_id);
end
roles = resetRoles
local checkedGuilds = {}
-- Loop through guilds in config and get the roles from each one.
for _,id in pairs(Config.Guilds) do
-- If it's the main guild, we already fetched these roles. NEXT!
-- We don't really need this check, but maybe someone used their main guild in this config list....
if tostring(id) == guildId then goto skip end
if checkedGuilds[id] then goto skip end
-- Fetch roles for this guild
local guildRoles = GetUserRolesInGuild(discordId, id)
checkedGuilds[id] = true
-- If it didnt return false due to error, add the roles to the list
if type(guildRoles) == "table" then
-- Insert each role into roles list
for _,v in pairs(guildRoles) do
table.insert(roles, v)
end
end
::skip::
end
return roles
else
sendDebugMessage("[Badger_Discord_API] ERROR: Discord was not connected to user's Fivem account...")
return false
end
return false
end
function GetUserRolesInGuild (user, guild)
-- Error check before starting operation
if not user then
sendDebugMessage("[Badger_Discord_API] ERROR: GetUserRolesInGuild requires discord ID")
return false
end
if not guild then
sendDebugMessage("[Badger_Discord_API] ERROR: GetUserRolesInGuild requires guild ID")
return false
end
-- Check for cached roles
if Config.CacheDiscordRoles and recent_role_cache[user] and recent_role_cache[user][guild] then
return recent_role_cache[user][guild]
end
-- Request roles for user id
local endpoint = ("guilds/%s/members/%s"):format(guild, user)
local member = DiscordRequest("GET", endpoint, {})
if member.code == 200 then
local data = json.decode(member.data)
local roles = data.roles
if Config.CacheDiscordRoles then
recent_role_cache[user] = recent_role_cache[user] or {}
recent_role_cache[user][guild] = roles
Citizen.SetTimeout(((Config.CacheDiscordRolesTime or 60)*1000), function() recent_role_cache[user][guild] = nil end)
end
return roles
else
sendDebugMessage("[Badger_Discord_API] ERROR: Code 200 was not reached... Returning false. [Member Data NOT FOUND] DETAILS: " .. error_codes_defined[member.code])
return false
end
end
function GetDiscordNickname(user, guild --[[optional]])
local discordId = nil
local guildId = GetGuildId(guild)
for _, id in ipairs(GetPlayerIdentifiers(user)) do
if string.match(id, "discord:") then
discordId = string.gsub(id, "discord:", "")
break
end
end
if discordId then
local endpoint = ("guilds/%s/members/%s"):format(guildId, discordId)
local member = DiscordRequest("GET", endpoint, {})
if member.code == 200 then
local data = json.decode(member.data)
local nickname = data.nick
return nickname;
else
sendDebugMessage("[Badger_Discord_API] ERROR: Code 200 was not reached. Error Code: " .. error_codes_defined[member.code])
return nil;
end
else
sendDebugMessage("[Badger_Discord_API] ERROR: Discord was not connected to user's Fivem account...")
return nil;
end
return nil;
end
function SetNickname(user, nickname, reason)
local discordId = nil
for _, id in ipairs(GetPlayerIdentifiers(user)) do
if string.match(id, 'discord:') then
discordId = string.gsub(id, 'discord:', '')
break
end
end
if discordId then
local name = nickname or ""
local endpoint = ("guilds/%s/members/%s"):format(Config.Guild_ID, discordId)
local member = DiscordRequest("PATCH", endpoint, json.encode({nick = tostring(name)}), reason)
if member.code ~= 200 and member.code ~= 204 then
sendDebugMessage("[Badger_Discord_API] ERROR: Code 200 was not reached. Error Code: " .. error_codes_defined[member.code])
end
end
end
function AddRole(user, roleId, reason)
local discordId = nil
for _, id in ipairs(GetPlayerIdentifiers(user)) do
if string.match(id, 'discord:') then
discordId = string.gsub(id, 'discord:', '')
break
end
end
if discordId then
local roles = GetDiscordRoles(user) or {}
local endpoint = ("guilds/%s/members/%s"):format(Config.Guild_ID, discordId)
table.insert(roles, roleId)
local member = DiscordRequest("PATCH", endpoint, json.encode({roles = roles}), reason)
if member.code ~= 200 then
sendDebugMessage("[Badger_Discord_API] ERROR: Code 200 was not reached. Error Code: " .. error_codes_defined[member.code])
end
end
end
function RemoveRole(user, roleId, reason)
local discordId = nil
for _, id in ipairs(GetPlayerIdentifiers(user)) do
if string.match(id, 'discord:') then
discordId = string.gsub(id, 'discord:', '')
break
end
end
if discordId then
local roles = GetDiscordRoles(user) or {}
local endpoint = ("guilds/%s/members/%s"):format(Config.Guild_ID, discordId)
for k, v in pairs(roles) do
if v == roleId then
roles[k] = nil
end
end
local member = DiscordRequest("PATCH", endpoint, json.encode({roles = roles}), reason)
if member.code ~= 200 then
sendDebugMessage("[Badger_Discord_API] ERROR: Code 200 was not reached. Error Code: " .. error_codes_defined[member.code])
end
end
end
function SetRoles(user, roleList, reason)
local discordId = nil
for _, id in ipairs(GetPlayerIdentifiers(user)) do
if string.match(id, 'discord:') then
discordId = string.gsub(id, 'discord:', '')
break
end
end
if discordId then
local endpoint = ("guilds/%s/members/%s"):format(Config.Guild_ID, discordId)
local member = DiscordRequest("PATCH", endpoint, json.encode({roles = roleList}), reason)
if member.code ~= 200 then
sendDebugMessage("[Badger_Discord_API] ERROR: Code 200 was not reached. Error Code: " .. error_codes_defined[member.code])
end
end
end
function ChangeDiscordVoice(user, voice, reason)
local discordId = nil
for _, id in ipairs(GetPlayerIdentifiers(user)) do
if string.match(id, "discord:") then
discordId = string.gsub(id, "discord:", "")
end
end
if discordId then
local endpoint = ("guilds/%s/members/%s"):format(Config.Guild_ID, discordId)
local member = DiscordRequest("PATCH", endpoint, json.encode({channel_id = voice}), reason)
if member.code ~= 200 then
sendDebugMessage("[Badger_Discord_API] ERROR: Code 200 was not reached. Error Code: " .. error_codes_defined[member.code])
end
end
end
Citizen.CreateThread(function()
local mguild = DiscordRequest("GET", "guilds/"..Config.Guild_ID, {})
if mguild.code == 200 then
local data = json.decode(mguild.data)
sendDebugMessage("[Badger_Discord_API] Successful connection to Guild : "..data.name.." ("..data.id..")")
else
sendDebugMessage("[Badger_Discord_API] An error occured, please check your config and ensure everything is correct. Error: "..(mguild.data and json.decode(mguild.data) or mguild.code))
end
if (Config.Multiguild) then
for _,guildID in pairs(Config.Guilds) do
local guild = DiscordRequest("GET", "guilds/"..guildID, {})
if guild.code == 200 then
local data = json.decode(guild.data)
sendDebugMessage("[Badger_Discord_API] Successful connection to Guild : "..data.name.." ("..data.id..")")
else
sendDebugMessage("[Badger_Discord_API] An error occured, please check your config and ensure everything is correct. Error: "..(guild.data and json.decode(guild.data) or guild.code))
end
end
end
end)