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Add normalized or spherified cube spheres #3
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Can you tell me about terrain generation in Syl3d if you are free. |
Hi! Sure, Syl3D has procedural generation and also imports heightmaps. For procedural generation I highly recommend these youtube tutorials (https://www.youtube.com/playlist?list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3) . The tutorials are for unity/c# but the concepts stay the same. Importing heightmaps is pretty simple, you just do the same thing except set the y value to the value sampled from the heightmap. If you don't have time to watch the videos, all you need to do is first create a simple square using OpenGL (composed of two triangles). Then try to create a grid of these square. Then just set the y value to what you want (perlin noise for procedural, heightmap value if you're importing). |
Do you use any chat applicastion like discord where I can contact you? |
Sure, try this invite https://discord.gg/ZAMk35CnpM |
As of yet, uv sphere and icosphere have been implemented. Normalized and spherified cube spheres can be added. https://medium.com/game-dev-daily/four-ways-to-create-a-mesh-for-a-sphere-d7956b825db4
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