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Makefile
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##
## EPITECH PROJECT, 2019
## rpg
## File description:
## Makefile
##
NAME = my_rpg
MAIN = src/main.c \
SRC = src/game/rpg.c \
src/mobs/mob_attack.c \
src/entity_draw.c \
src/sound.c \
src/player/player_attack.c \
src/player/player_attack_redirect.c \
src/mobs/mob_position.c \
src/mobs/mobs_init.c \
src/mobs/mob_delete.c \
src/mobs/update_mobs.c \
src/mobs/mob_draw.c \
src/items/item_create.c \
src/items/item_draw.c \
src/game/setup/game_initialise.c \
src/game/setup/game_initialise_objects.c \
src/game/collisions.c \
src/game/views_create.c \
src/game/views_destroy.c \
src/player/player_get_item.c \
src/player/player_create.c \
src/player/player_update.c \
src/player/player_interact.c \
src/player/player_add_xp.c \
src/player/interface/player_interface_create.c \
src/player/interface/player_interface_update.c \
src/player/quests/player_quests.c \
src/player/player_save.c \
src/player/player_position.c \
src/player/player_create_from_save.c \
src/player/player_sounds.c \
src/player/player_movement.c \
src/particles/particle_engine_create.c \
src/particles/particle_engine_render.c \
src/particles/particle_create.c \
src/particles/particle_static.c \
src/particles/particle_stray.c \
src/objects/objects_function.c \
src/map/map_init.c \
src/map/map_generate.c \
src/map/set_in_rect.c \
src/map/map_set_view.c \
src/map/map_draw.c \
src/map/map_brush.c \
src/map/map_save.c \
src/map/map_destroy.c \
src/map/map_inspect.c \
src/map/map_set_tile.c \
src/map/map_randomize.c \
src/weather/update_weather.c \
src/npcs/npc_create.c \
src/npcs/npc_draw.c \
src/npcs/npc_functions.c \
UI = src/game/user_interface/ui_setup.c \
src/game/user_interface/ui_draw.c \
src/game/user_interface/ui_event.c \
src/game/user_interface/ui_save.c \
src/game/user_interface/inventory/setup/inventory_setup.c \
src/game/user_interface/inventory/inventory_draw.c \
src/game/user_interface/inventory/inventory_event.c \
src/game/user_interface/inventory/inventory_mouse_hover.c \
src/game/user_interface/inventory/inventory_add.c \
src/game/user_interface/inventory/objects/object_create.c \
src/game/user_interface/inventory/objects/object_load_list.c \
src/game/user_interface/inventory/objects/object_duplicate.c \
src/game/user_interface/inventory/objects/obj_find_by_id.c \
src/game/user_interface/inventory/inventory_add_by_id.c \
src/game/user_interface/inventory/setup/inventory_rc_menu_setup.c \
src/game/user_interface/inventory/inventory_rc_menu_event.c \
src/game/user_interface/inventory/inventory_delete_object.c \
src/game/user_interface/inventory/inventory_equipe.c \
src/game/user_interface/inventory/revert_stat.c \
src/game/user_interface/skill_tree/skill_tree_create.c \
src/game/user_interface/skill_tree/skill_tree_draw.c \
src/game/user_interface/skill_tree/skill_tree_event.c \
src/game/user_interface/skill_tree/function_effect.c \
src/game/user_interface/skill_bar/skill_bar_init.c \
src/game/user_interface/skill_bar/skill_bar_draw.c \
src/game/user_interface/skill_bar/skill_bar_hover.c \
src/game/user_interface/skill_bar/skill_bar_event.c \
VIEWS = views/menu/index.c \
views/menu/actions.c \
views/menu/events.c \
views/game/exts.c \
views/game/index.c \
views/game/actions.c \
views/game/events.c \
views/settings/index.c \
views/settings/actions.c\
views/map/exts.c \
views/map/index.c \
views/map/actions.c \
views/map/events.c \
views/bestiary/actions.c \
views/bestiary/index.c \
views/end/actions.c \
views/end/index.c \
views/htp/index.c \
views/htp/actions.c \
views/cinematic/index.c \
views/cinematic/actions.c \
views/over/index.c \
views/over/actions.c \
CUTSCENE = src/cutescene/cutscene_draw.c\
src/cutescene/cutscene_init.c\
src/cutescene/cutscene_moove.c\
TESTS = tests/test_node_reverse.c \
tests/test_node_insert.c \
tests/test_node_size.c \
tests/test_my_str_merge.c \
tests/test_my_strdup.c \
tests/test_my_strndup.c \
tests/test_my_strcmp.c \
tests/test_my_strncmp.c \
tests/test_my_strlen.c \
tests/test_my_itoa.c \
tests/test_my_atoi.c \
tests/test_my_error.c \
OBJ = $(MAIN:.c=.o) $(SRC:.c=.o) $(UI:.c=.o) $(VIEWS:.c=.o) $(CUTSCENE:.c=.o)
CPPFLAGS = -I./include \
LDFLAGS = -l csfml-graphics \
-l csfml-audio \
-l csfml-window \
-l csfml-system \
-lm \
CC ?= gcc
LIBS = -L./engine -lengine \
-L./lib/qtree -lqtree \
-L./lib/fps -lfps \
-L./lib/myerror -lmyerror \
-L./lib/mynode -lmynode \
-L./lib/my_rand -lmy_rand \
-L./lib/mystdio -lmystdio \
-L./lib/mystring -lmystring \
LIBS_PATH = ./engine/ \
./lib/qtree/ \
./lib/fps/ \
./lib/myerror/ \
./lib/mynode/ \
./lib/my_rand/ \
./lib/mystdio/ \
./lib/mystring/ \
LIB_COMPILE = for LIB in $(LIBS_PATH); do \
make -C $$LIB $(1); \
done \
all: $(NAME)
$(NAME): $(OBJ)
$(call LIB_COMPILE)
$(CC) -o $(NAME) $(OBJ) $(LIBS) $(DEBUG) $(LDFLAGS)
debug: CPPFLAGS += -g3
debug: re
clean:
$(RM) $(OBJ)
$(RM) sources/*/*~ *#
$(RM) *.gcda *gcno ./unit_tests
fclean: clean
$(RM) $(NAME)
lib_clean:
$(call LIB_COMPILE, fclean)
$(call LIB_COMPILE, clean)
tests_run:
$(CC) -o unit_tests $(TESTS) $(LIB) $(ENGINE) $(SRC) $(CFLAGS) -lcriterion --coverage
./unit_tests
re: fclean all
compile_launch: $(NAME)
./my_rpg
.PHONY: all re clean fclean