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aii.py
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aii.py
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# -*- coding: utf-8 -*-
"""
Created on Sun Feb 18 13:30:20 2018
@author: Jerry
"""
# Importing libraries
import numpy as np
import random
import os
import torch
import torch.nn as nn
import torch.nn.functional as F
import torch.optim as optim
import torch.autograd as autograd
from torch.autograd import Variable
# Creating the architecture of the Neural Network
class Network(nn.Module):
def __init__(self, input_size, nb_action):
super(Network, self).__init__()
self.input_size = input_size
self.nb_action = nb_action
self.fc1 = nn.Linear(input_size, 30)
self.fc2 = nn.Linear(30, nb_action)
def forward(self, state):
x = F.relu(self.fc1(state))
q_values = self.fc2(x)
return q_values
# Implementing Experience Replay
class ReplayMemory(object):
def __init__(self, capacity):
self.capacity = capacity
self.memory = []
def push(self, event):
self.memory.append(event)
if len(self.memory) > self.capacity:
del self.memory[0]
def sample(self, batch_size):
samples = zip(*random.sample(self.memory, batch_size))
return map(lambda x: Variable(torch.cat(x, 0)), samples)
# Implementing Deep Q Learning
class Dqn():
def __init__(self, input_size, nb_action, gamma):
self.gamma = gamma
self.reward_window = []
self.model = Network(input_size, nb_action)
self.memory = ReplayMemory(100000)
self.optimizer = optim.Adam(self.model.parameters(), lr = 0.001)
self.last_state = torch.Tensor(input_size).unsqueeze(0)
self.last_action = 0
self.last_reward = 0
def select_action(self, state):
probs = F.softmax(self.model(Variable(state, volatile = True))*10) # T(Temperature)=10
action = probs.multinomial()
return action.data[0,0]
def learn(self, batch_state, batch_next_state, batch_reward, batch_action):
outputs = self.model(batch_state).gather(1, batch_action.unsqueeze(1)).squeeze(1)
next_outputs = self.model(batch_next_state).detach().max(1)[0]
target = self.gamma*next_outputs + batch_reward
td_loss = F.smooth_l1_loss(outputs, target)
self.optimizer.zero_grad()
td_loss.backward(retain_variables = True)
self.optimizer.step()
def update(self, reward, new_signal):
new_state = torch.Tensor(new_signal).float().unsqueeze(0)
self.memory.push((self.last_state, new_state, torch.LongTensor([int(self.last_action)]), torch.Tensor([self.last_reward])))
action = self.select_action(new_state)
if len(self.memory.memory) > 100:
batch_state, batch_next_state, batch_action, batch_reward = self.memory.sample(100)
self.learn(batch_state, batch_next_state, batch_reward, batch_action)
self.last_action = action
self.last_state = new_state
self.last_reward = reward
self.reward_window.append(reward)
if len(self.reward_window) > 1000:
del self.reward_window[0]
return action
def score(self):
return sum(self.reward_window)/(len(self.reward_window)+1.)
def save(self):
torch.save({'state_dict': self.model.state_dict(),
'optimizer': self.optimizer.state_dict(),
}, 'last_brain.pth')
def load(self):
if os.path.isfile('last_brain.pth'):
print("=> loading checkpoint...")
checkpoint = torch.load('last_brain.pth')
self.model.load_state_dict(checkpoint['state_dict'])
self.optimizer.load_state_dict(checkpoint['optimizer'])
print("done !")
else:
print("no checkpoint found...")