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PalInfo.py
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import json
from enum import Enum
from PIL import ImageTk, Image
from EmptyObjectHandler import *
xpthresholds = [
0,
25,
56,
93,
138,
207,
306,
440,
616,
843,
1131,
1492,
1941,
2495,
3175,
4007,
5021,
6253,
7747,
9555,
11740,
14378,
17559,
21392,
26007,
31561,
38241,
46272,
55925,
67524,
81458,
98195,
118294,
142429,
171406,
206194,
247955,
298134,
358305,
430525,
517205,
621236,
746089,
895928,
1075751,
1291554,
1550533,
1861323,
2234286,
2681857
]
if len(xpthresholds) < 50:
print("Something is wrong with the thresholds")
SkillDesc = {
"Unknown": " does not exist or is not in our database yet",
"None": "The pal has no skill in this slot",
"Abnormal": "-10% damage received from Neutral attacks",
"Cheery": "-10% damage received from Dark attacks",
"Dragonkiller": "-10% damage received from Dragon attacks",
"Heated Body": "-10% damage received from Ice attacks",
"Suntan Lover": "-10% damage received from Fire attacks",
"Botanical Barrier": "-10% damage received from Grass attacks",
"Earthquake Resistant": "-10% damage received from Ground attacks",
"Insulated Body": "-10% damage received from Electric attacks",
"Waterproof": "-10% damage received from Water attacks",
"Zen Mind": "+10% damage dealt with Neutral attacks",
"Veil of Darkness": "+10% damage dealt with Dark attacks",
"Blood of the Dragon": "+10% damage dealt with Dragon attacks",
"Coldblooded": "+10% damage dealt with Ice attacks",
"Pyromaniac": "+10% damage dealt with Fire attacks",
"Fragrant Foliage": "+10% damage dealt with Grass attacks",
"Power of Gaia": "+10% damage dealt with Ground attacks",
"Capacitor": "+10% damage dealt with Electric attacks",
"Hydromaniac": "+10% damage dealt with Water attacks",
"Celestial Emperor": "+20% damage dealt with Neutral attacks; Paladius' signature ability",
"Lord of the Underworld": "+20% damage dealt with Dark attacks; Necromus' signature ability",
"Divine Dragon": "+20% damage dealt with Dragon attacks; Jetragon's signature ability",
"Ice Emperor": "+20% damage dealt with Ice attacks; Frostallion's signature ability",
"Flame Emperor": "+20% damage dealt with Fire attacks; Blazamut's signature ability",
"Spirit Emperor": "+20% damage dealt with Grass attacks; Lyleen's signature ability",
"Earth Emperor": "+20% damage dealt with Ground attacks; Anubis' signature ability",
"Lord of Lightning": "+20% damage dealt with Electric attacks; Orserk's signature ability",
"Lord of the Sea": "+20% damage dealt with Water attacks; Jormuntide's signature ability",
"Brave": "+10% to Attack stat",
"Ferocious": "+20% to Attack stat",
"Coward": "-10% to Attack stat",
"Pacifist": "-20% to Attack stat",
"Hard Skin": "+10% to Defence stat",
"Burly Body": "+20% to Defence stat",
"Downtrodden": "-10% to Defence stat",
"Brittle": "-20% to Defence stat",
"Mine Foreman": "+25% to Player mining efficiency",
"Logging Foreman": "+25% to Player logging efficiency",
"Vanguard": "+10% to Player attack stat",
"Motivational Leader": "+25% to Player move speed",
"Stronghold Strategist": "+10% to Player defence stat",
"Positive Thinker": "Sanity drops 10% slower",
"Workaholic": "Sanity drops 15% slower",
"Unstable": "Sanity drops 10% faster",
"Destructive": "Sanity drops 15% faster",
"Dainty Eater": "Hunger drops 10% slower",
"Diet Lover": "Chance to lose hunger -15%",
"Glutton": "Hunger drops 10% faster",
"Bottomless Stomach": "Hunger drops 15% faster",
"Serious": "+20% work speed",
"Artisan": "+50% work speed",
"Clumsy": "-10% work speed",
"Slacker": "-30% work speed",
"Nimble": "+10% movement speed",
"Runner": "+20% movement speed",
"Swift": "+30% movement speed",
"Work Slave": "+30% work speed, -30% attack",
"Hooligan": "+15% attack, -10% work speed",
"Musclehead": "+30% attack, -50% work speed",
"Aggressive": "+10% attack, -20% defence",
"Conceited": "+10% work speed, -20% defence",
"Masochist": "+15% defence, -15% attack",
"Sadist": "+15% attack, +15% defence",
"Lucky": "+15% attack, +15% work speed",
"Legend": "+20% attack, +20% defence, +15% move speed",
"":""
}
class PalSkills(Enum):
UNKNOWN = "Unknown"
NONE = "None"
ElementResist_Normal_1_PAL = "Abnormal"
ElementResist_Dark_1_PAL = "Cheery"
ElementResist_Dragon_1_PAL = "Dragonkiller"
ElementResist_Ice_1_PAL = "Heated Body"
ElementResist_Fire_1_PAL = "Suntan Lover"
ElementResist_Leaf_1_PAL = "Botanical Barrier"
ElementResist_Earth_1_PAL = "Earthquake Resistant"
ElementResist_Thunder_1_PAL = "Insulated Body"
ElementResist_Aqua_1_PAL = "Waterproof"
ElementBoost_Normal_1_PAL = "Zen Mind"
ElementBoost_Dark_1_PAL = "Veil of Darkness"
ElementBoost_Dragon_1_PAL = "Blood of the Dragon"
ElementBoost_Ice_1_PAL = "Coldblooded"
ElementBoost_Fire_1_PAL = "Pyromaniac"
ElementBoost_Leaf_1_PAL = "Fragrant Foliage"
ElementBoost_Earth_1_PAL = "Power of Gaia"
ElementBoost_Thunder_1_PAL = "Capacitor"
ElementBoost_Aqua_1_PAL = "Hydromaniac"
ElementBoost_Normal_2_PAL = "Celestial Emperor"
ElementBoost_Dark_2_PAL = "Lord of the Underworld"
ElementBoost_Dragon_2_PAL = "Divine Dragon"
ElementBoost_Ice_2_PAL = "Ice Emperor"
ElementBoost_Fire_2_PAL = "Flame Emperor"
ElementBoost_Leaf_2_PAL = "Spirit Emperor"
ElementBoost_Earth_2_PAL = "Earth Emperor"
ElementBoost_Thunder_2_PAL = "Lord of Lightning"
ElementBoost_Aqua_2_PAL = "Lord of the Sea"
PAL_ALLAttack_up1 = "Brave"
PAL_ALLAttack_up2 = "Ferocious"
PAL_ALLAttack_down1 = "Coward"
PAL_ALLAttack_down2 = "Pacifist"
Deffence_up1 = "Hard Skin"
Deffence_up2 = "Burly Body"
Deffence_down1 = "Downtrodden"
Deffence_down2 = "Brittle"
TrainerMining_up1 = "Mine Foreman"
TrainerLogging_up1 = "Logging Foreman"
TrainerATK_UP_1 = "Vanguard"
TrainerWorkSpeed_UP_1 = "Motivational Leader"
TrainerDEF_UP_1 = "Stronghold Strategist"
PAL_Sanity_Down_1 = "Positive Thinker"
PAL_Sanity_Down_2 = "Workaholic"
PAL_Sanity_Up_1 = "Unstable"
PAL_Sanity_Up_2 = "Destructive"
PAL_FullStomach_Down_1 = "Dainty Eater"
PAL_FullStomach_Down_2 = "Diet Lover"
PAL_FullStomach_Up_1 = "Glutton"
PAL_FullStomach_Up_2 = "Bottomless Stomach"
CraftSpeed_up1 = "Serious"
CraftSpeed_up2 = "Artisan"
CraftSpeed_down1 = "Clumsy"
CraftSpeed_down2 = "Slacker"
MoveSpeed_up_1 = "Nimble"
MoveSpeed_up_2 = "Runner"
MoveSpeed_up_3 = "Swift"
PAL_CorporateSlave = "Work Slave"
PAL_rude = "Hooligan"
Noukin = "Musclehead"
PAL_oraora = "Aggressive"
PAL_conceited = "Conceited"
PAL_masochist = "Masochist"
PAL_sadist = "Sadist"
Rare = "Lucky"
Legend = "Legend"
class PalGender(Enum):
MALE = "#02A3FE"
FEMALE = "#EC49A6"
UNKNOWN = "darkgrey"
class PalElement:
def __init__(self, name, colour):
self._name = name
self._colour = colour
def GetName(self):
return self._name
def GetColour(self):
return self._colour
class Elements(Enum):
NONE = PalElement("None", "lightgrey")
NORMAL = PalElement("Neutral", "#D8A796")
DARK = PalElement("Dark", "#AD0035")
DRAGON = PalElement("Dragon", "#C22DF9")
ICE = PalElement("Ice", "#00F2FF")
FIRE = PalElement("Fire", "#FF4208")
LEAF = PalElement("Grass", "#83F001")
EARTH = PalElement("Ground", "#BA5608")
ELECTRICITY = PalElement("Electric", "#FEED01")
WATER = PalElement("Water", "#0074FF")
class PalObject:
def __init__(self, name, primary, secondary=Elements.NONE, human=False, tower=False):
self._name = name
self._img = None
self._primary = primary
self._secondary = secondary
self._human = human
self._tower = tower
def GetName(self):
return self._name
def IsTower(self):
return self._tower
def GetImage(self):
if self._img == None:
n = self.GetName() if not self._human else "#ERROR"
self._img = ImageTk.PhotoImage(Image.open(f'resources/{n}.png').resize((240,240)))
return self._img
def GetPrimary(self):
return self._primary
def GetSecondary(self):
return self._secondary
class PalType(Enum):
# Thank you to @DMVoidKitten
# Normal Pal List
Alpaca = PalObject("Melpaca", Elements.NORMAL)#
AmaterasuWolf = PalObject("Kitsun", Elements.FIRE)#
Anubis = PalObject("Anubis", Elements.EARTH)#
Baphomet = PalObject("Incineram", Elements.FIRE, Elements.DARK)#
Baphomet_Dark = PalObject("Incineram Noct", Elements.DARK)#
Bastet = PalObject("Mau", Elements.DARK)#
Bastet_Ice = PalObject("Mau Cryst", Elements.ICE)#
BerryGoat = PalObject("Caprity", Elements.LEAF)#
BirdDragon = PalObject("Vanwyrm", Elements.FIRE, Elements.DARK)#
BirdDragon_Ice = PalObject("Vanwyrm Cryst", Elements.ICE, Elements.DARK)#
BlackCentaur = PalObject("Necromus", Elements.DARK)#
BlackGriffon = PalObject("Shadowbeak", Elements.DARK)#
BlackMetalDragon = PalObject("Astegon", Elements.DRAGON, Elements.DARK)#
BlueDragon = PalObject("Azurobe", Elements.WATER, Elements.DRAGON)#
BluePlatypus = PalObject("Fuack", Elements.WATER)#
Boar = PalObject("Rushoar", Elements.EARTH)#
CaptainPenguin = PalObject("Penking", Elements.WATER, Elements.ICE)#
Carbunclo = PalObject("Lifmunk", Elements.LEAF)#
CatBat = PalObject("Tombat", Elements.DARK)#
CatMage = PalObject("Katress", Elements.DARK)#
CatVampire = PalObject("Felbat", Elements.DARK)#
ChickenPal = PalObject("Chikipi", Elements.NORMAL)#
ColorfulBird = PalObject("Tocotoco", Elements.NORMAL)#
CowPal = PalObject("Mozzarina", Elements.NORMAL)#
CuteButterfly = PalObject("Cinnamoth", Elements.LEAF)#
CuteFox = PalObject("Vixy", Elements.NORMAL)#
CuteMole = PalObject("Fuddler", Elements.EARTH)#
DarkCrow = PalObject("Cawgnito", Elements.DARK)#
DarkScorpion = PalObject("Menasting", Elements.DARK, Elements.EARTH)#
Deer = PalObject("Eikthyrdeer", Elements.NORMAL)#
Deer_Ground = PalObject("Eikthyrdeer Terra", Elements.EARTH)#
DreamDemon = PalObject("Daedream", Elements.DARK)#
DrillGame = PalObject("Digtoise", Elements.EARTH)#
Eagle = PalObject("Galeclaw", Elements.NORMAL)#
ElecCat = PalObject("Sparkit", Elements.ELECTRICITY)#
ElecPanda = PalObject("Grizzbolt", Elements.ELECTRICITY)#
FairyDragon = PalObject("Elphidran", Elements.DRAGON)#
FairyDragon_Water = PalObject("Elphidran Aqua", Elements.DRAGON, Elements.WATER)#
FengyunDeeper = PalObject("Fenglope", Elements.NORMAL)#
FireKirin = PalObject("Pyrin", Elements.FIRE)#
FireKirin_Dark = PalObject("Pyrin Noct", Elements.FIRE, Elements.DARK)#
FlameBambi = PalObject("Rooby", Elements.FIRE)#
FlameBuffalo = PalObject("Arsox", Elements.FIRE)#
FlowerDinosaur = PalObject("Dinossom", Elements.LEAF, Elements.DRAGON)#
FlowerDinosaur_Electric = PalObject("Dinossom Lux", Elements.ELECTRICITY, Elements.DRAGON)#
FlowerDoll = PalObject("Petallia", Elements.LEAF)#
FlowerRabbit = PalObject("Flopie", Elements.LEAF)#
FlyingManta = PalObject("Celaray", Elements.WATER)#
FoxMage = PalObject("Wixen", Elements.FIRE)#
Ganesha = PalObject("Teafant", Elements.WATER)#
Garm = PalObject("Direhowl", Elements.NORMAL)#
GhostBeast = PalObject("Maraith", Elements.DARK)#
Gorilla = PalObject("Gorirat", Elements.NORMAL)#
GrassMammoth = PalObject("Mammorest", Elements.LEAF)#
GrassMammoth_Ice = PalObject("Mammorest Cryst", Elements.ICE)#
GrassPanda = PalObject("Mossanda", Elements.LEAF)#
GrassPanda_Electric = PalObject("Mossanda Lux", Elements.ELECTRICITY)#
GrassRabbitMan = PalObject("Verdash", Elements.LEAF)#
HadesBird = PalObject("Helzephyr", Elements.DARK)#
HawkBird = PalObject("Nitewing", Elements.NORMAL)#
Hedgehog = PalObject("Jolthog", Elements.ELECTRICITY)#
Hedgehog_Ice = PalObject("Jolthog Cryst", Elements.ICE)#
HerculesBeetle = PalObject("Warsect", Elements.EARTH, Elements.LEAF)#
Horus = PalObject("Faleris", Elements.FIRE)#
IceDeer = PalObject("Reindrix", Elements.ICE)#
IceFox = PalObject("Foxcicle", Elements.ICE)#
IceHorse = PalObject("Frostallion", Elements.ICE)#
IceHorse_Dark = PalObject("Frostallion Noct", Elements.DARK)#
JetDragon = PalObject("Jetragon", Elements.DRAGON)#
Kelpie = PalObject("Kelpsea", Elements.WATER)#
Kelpie_Fire = PalObject("Kelpsea Ignis", Elements.FIRE)#
KingAlpaca = PalObject("Kingpaca", Elements.NORMAL)#
KingAlpaca_Ice = PalObject("Ice Kingpaca", Elements.ICE)#
KingBahamut = PalObject("Blazamut", Elements.FIRE)#
Kirin = PalObject("Univolt", Elements.ELECTRICITY)#
Kitsunebi = PalObject("Foxparks", Elements.FIRE)#
LavaGirl = PalObject("Flambelle", Elements.FIRE)#
LazyCatfish = PalObject("Dumud", Elements.EARTH)#
LazyDragon = PalObject("Relaxaurus", Elements.DRAGON, Elements.WATER)#
LazyDragon_Electric = PalObject("Relaxaurus Lux", Elements.DRAGON, Elements.ELECTRICITY)#
LilyQueen = PalObject("Lyleen", Elements.LEAF)#
LilyQueen_Dark = PalObject("Lyleen Noct", Elements.DARK)#
LittleBriarRose = PalObject("Bristla", Elements.LEAF)#
LizardMan = PalObject("Leezpunk", Elements.DARK)#
LizardMan_Fire = PalObject("Leezpunk Ignis", Elements.FIRE)#
Manticore = PalObject("Blazehowl", Elements.FIRE)#
Manticore_Dark = PalObject("Blazehowl Noct", Elements.FIRE, Elements.DARK)#
Monkey = PalObject("Tanzee", Elements.LEAF)#
MopBaby = PalObject("Swee", Elements.ICE)#
MopKing = PalObject("Sweepa", Elements.ICE)#
Mutant = PalObject("Lunaris", Elements.NORMAL)#
NaughtyCat = PalObject("Grintale", Elements.NORMAL)#
NegativeKoala = PalObject("Depresso", Elements.DARK)#
NegativeOctopus = PalObject("Killamari", Elements.DARK)#
NightFox = PalObject("Nox", Elements.DARK)#
Penguin = PalObject("Pengullet", Elements.WATER, Elements.ICE)#
PinkCat = PalObject("Cattiva", Elements.NORMAL)#
PinkLizard = PalObject("Lovander", Elements.NORMAL)#
PinkRabbit = PalObject("Ribbuny", Elements.NORMAL)#
PlantSlime = PalObject("Gumoss", Elements.LEAF, Elements.EARTH)#
QueenBee = PalObject("Elizabee", Elements.LEAF)#
RaijinDaughter = PalObject("Dazzi", Elements.ELECTRICITY)#
RedArmorBird = PalObject("Ragnahawk", Elements.FIRE)#
RobinHood = PalObject("Robinquill", Elements.LEAF)#
RobinHood_Ground = PalObject("Robinquill Terra", Elements.LEAF, Elements.EARTH)#
Ronin = PalObject("Bushi", Elements.FIRE)#
SaintCentaur = PalObject("Paladius", Elements.NORMAL)#
SakuraSaurus = PalObject("Broncherry", Elements.LEAF)#
SakuraSaurus_Water = PalObject("Broncherry Aqua", Elements.LEAF, Elements.WATER)#
Serpent = PalObject("Surfent", Elements.WATER)#
Serpent_Ground = PalObject("Surfent Terra", Elements.EARTH)#
SharkKid = PalObject("Gobfin", Elements.WATER)#
SharkKid_Fire = PalObject("Gobfin Ignis", Elements.FIRE)#
Sheepball = PalObject("Lamball", Elements.NORMAL)#
SkyDragon = PalObject("Quivern", Elements.DRAGON)#
SoldierBee = PalObject("Beegarde", Elements.LEAF)#
Suzaku = PalObject("Suzaku", Elements.FIRE)#
Suzaku_Water = PalObject("Suzaku Aqua", Elements.WATER)#
SweetsSheep = PalObject("Woolipop", Elements.NORMAL)#
ThunderBird = PalObject("Beakon", Elements.ELECTRICITY)#
ThunderDog = PalObject("Rayhound", Elements.ELECTRICITY)#
ThunderDragonMan = PalObject("Orserk", Elements.DRAGON, Elements.ELECTRICITY)#
Umihebi = PalObject("Jormuntide", Elements.DRAGON, Elements.WATER)#
Umihebi_Fire = PalObject("Jormuntide Ignis", Elements.DRAGON, Elements.FIRE)#
VioletFairy = PalObject("Vaelet", Elements.LEAF)#
VolcanicMonster = PalObject("Reptyro", Elements.FIRE, Elements.EARTH)#
VolcanicMonster_Ice = PalObject("Reptyro Cryst", Elements.ICE, Elements.EARTH)#
WeaselDragon = PalObject("Chillet", Elements.ICE, Elements.DRAGON)#
Werewolf = PalObject("Loupmoon", Elements.DARK)#
WhiteMoth = PalObject("Sibelyx", Elements.ICE)#
WhiteTiger = PalObject("Cryolinx", Elements.ICE)#
WindChimes = PalObject("Hangyu", Elements.EARTH)#
WindChimes_Ice = PalObject("Hangyu Cryst", Elements.ICE)#
WizardOwl = PalObject("Hoocrates", Elements.DARK)#
WoolFox = PalObject("Cremis", Elements.NORMAL)#
Yeti = PalObject("Wumpo", Elements.ICE)#
Yeti_Grass = PalObject("Wumpo Botan", Elements.LEAF)#
# Tower Bosses
GYM_ThunderDragonMan = PalObject("Axel & Orserk", Elements.DRAGON, Elements.ELECTRICITY, tower=True)#
GYM_LilyQueen = PalObject("Lily & Lyleen", Elements.LEAF, tower=True)#
GYM_Horus = PalObject("Marus & Faleris", Elements.FIRE, tower=True)#
GYM_BlackGriffon = PalObject("Victor & Shadowbeak", Elements.DARK, tower=True)#
GYM_ElecPanda = PalObject("Zoe & Grizzbolt", Elements.ELECTRICITY, tower=True)#
# Human Entities (Not yet finished)
Male_DarkTrader01 = PalObject("Black Marketeer", Elements.NONE, human=True)#
FireCult_FlameThrower = PalObject("Brothers of the Eternal Pyre Martyr", Elements.NONE, human=True)#
Male_Soldier01 = PalObject("Burly Merc", Elements.NONE, human=True)#
Female_Soldier01 = PalObject("Expedition Survivor", Elements.NONE, human=True)#
Believer_CrossBow = PalObject("Free Pal Alliance Devout", Elements.NONE, human=True)#
Male_Scientist01_LaserRifle = PalObject("PAL Genetic Research Unit Executioner", Elements.NONE, human=True)#
PalDealer = PalObject("Pal Merchant", Elements.NONE, human=True)#
Police_Handgun = PalObject("PIDF Guard", Elements.NONE, human=True)#
Hunter_Bat = PalObject("Syndicate Thug (Bat)", Elements.NONE, human=True)#
Hunter_FlameThrower = PalObject("Syndicate Cleaner", Elements.NONE, human=True)#
Hunter_Fat_GatlingGun = PalObject("Syndicate Crusher", Elements.NONE, human=True)#
Hunter_RocketLauncher = PalObject("Syndicate Elite", Elements.NONE, human=True)#
Hunter_Grenade = PalObject("Syndicate Grenadier", Elements.NONE, human=True)#
Hunter_Rifle = PalObject("Syndicate Gunner", Elements.NONE, human=True)#
Hunter_Shotgun = PalObject("Syndicate Hunter", Elements.NONE, human=True)#
Hunter_Handgun = PalObject("Syndicate Thug (Handgun)", Elements.NONE, human=True)#
SalesPerson = PalObject("Wandering Merchant", Elements.NONE, human=True)#
@classmethod
def find(self, value):
for i in PalType:
if i.value.GetName() == value:
return i
class PalEntity:
def __init__(self, data):
self._data = data
self._obj = data['value']['RawData']['value']['object']['SaveParameter']['value']
self.owner = ""
if "OwnerPlayerUId" in self._obj:
self.owner = self._obj["OwnerPlayerUId"]['value']
if "IsPlayer" in self._obj:
raise Exception("This is a player character")
if not "IsRarePal" in self._obj:
self._obj["IsRarePal"] = EmptyRarePalObject.copy()
self.isLucky = self._obj["IsRarePal"]['value']
typename = self._obj['CharacterID']['value']
# print(f"Debug: typename1 - {typename}")
self.isBoss = False
if typename[:5].lower() == "boss_":
typename = typename[5:] # if first 5 characters match boss_ then cut the first 5 characters off
# typename = typename.replace("BOSS_", "") # this causes bugs
self.isBoss = True if not self.isLucky else False
if typename == "LazyCatFish": # BOSS_LazyCatFish and LazyCatfish
typename = "LazyCatfish"
# print(f"Debug: typename2 - '{typename}'")
if typename.lower() == "sheepball":
typename = "Sheepball"
# Strangely, Boss and Lucky Lamballs have camelcasing
# Regular ones... don't
# print(f"Debug: typename3 - '{typename}'")
self._type = PalType[typename]
print(f"Created Entity of type {typename}: {self._type.value} - Lucky: {self.isLucky} Boss: {self.isBoss}")
if "Gender" in self._obj:
if self._obj['Gender']['value']['value'] == "EPalGenderType::Male":
self._gender = "Male ♂"
else:
self._gender = "Female ♀"
else:
self._gender = "Unknown"
self._workspeed = self._obj['CraftSpeed']['value']
if not "Talent_Melee" in self._obj:
self._obj['Talent_Melee'] = EmptyMeleeObject.copy()
self._melee = self._obj['Talent_Melee']['value']
if not "Talent_Shot" in self._obj:
self._obj['Talent_Shot'] = EmptyShotObject.copy()
self._ranged = self._obj['Talent_Shot']['value']
if not "Talent_Defense" in self._obj:
self._obj['Talent_Defense'] = EmptyDefenceObject.copy()
self._defence = self._obj['Talent_Defense']['value']
if not "Rank" in self._obj:
self._obj['Rank'] = EmptyRankObject.copy()
self._rank = self._obj['Rank']['value']
# Fix broken ranks
if self.GetRank() < 1 or self.GetRank() > 5:
self.SetRank(1)
if not "PassiveSkillList" in self._obj:
self._obj['PassiveSkillList'] = EmptySkillObject.copy()
self._skills = self._obj['PassiveSkillList']['value']['values']
self.CleanseSkills()
if not "Level" in self._obj:
self._obj['Level'] = EmptyLevelObject.copy()
self._level = self._obj['Level']['value']
if not "Exp" in self._obj:
self._obj['Exp'] = EmptyExpObject.copy()
# We don't store Exp yet
self._nickname = ""
if "NickName" in self._obj:
self._nickname = self._obj['NickName']['value']
self.isTower = self._type.value.IsTower()
def SwapGender(self):
if self._obj['Gender']['value']['value'] == "EPalGenderType::Male":
self._obj['Gender']['value']['value'] = "EPalGenderType::Female"
self._gender = "Female ♀"
else:
self._obj['Gender']['value']['value'] = "EPalGenderType::Male"
self._gender = "Male ♂"
def CleanseSkills(self):
i = 0
while i < len(self._skills):
if self._skills[i].lower() == "none":
self._skills.pop(i)
else:
i+=1
def GetType(self):
return self._type
def SetType(self, value):
self._obj['CharacterID']['value'] = ("BOSS_" if (self.isBoss or self.isLucky) else "") + PalType.find(value).name
self._type = PalType.find(value)
def GetObject(self):
return self._type.value
def GetGender(self):
return self._gender
def GetWorkSpeed(self):
return self._workspeed
def SetWorkSpeed(self, value):
self._obj['CraftSpeed']['value'] = self._workspeed = value
def SetAttack(self, mval, rval):
self._obj['Talent_Melee']['value'] = self._melee = mval
self._obj['Talent_Shot']['value'] = self._ranged = rval
def GetAttackMelee(self):
return self._melee
def SetAttackMelee(self, value):
self._obj['Talent_Melee']['value'] = self._melee = value
def GetAttackRanged(self):
return self._ranged
def SetAttackRanged(self, value):
self._obj['Talent_Shot']['value'] = self._ranged = value
def GetDefence(self):
return self._defence
def SetDefence(self, value):
self._obj['Talent_Defense']['value'] = self._defence = value
def GetName(self):
return self.GetObject().GetName()
def GetImage(self):
return self.GetObject().GetImage()
def GetPrimary(self):
return self.GetObject().GetPrimary().value
def GetSecondary(self):
return self.GetObject().GetSecondary().value
def GetSkills(self):
self.CleanseSkills()
return self._skills
def SkillCount(self):
return len(self._skills)
def SetSkill(self, slot, skill):
if slot > len(self._skills)-1:
self._skills.append(PalSkills(skill).name)
else:
self._skills[slot] = PalSkills(skill).name
def GetOwner(self):
return self.owner
def GetLevel(self):
return self._level
def SetLevel(self, value):
# We need this check until we fix adding missing nodes
if "Level" in self._obj and "Exp" in self._obj:
self._obj['Level']['value'] = self._level = value
self._obj['Exp']['value'] = xpthresholds[value-1]
else:
print(f"[ERROR:] Failed to update level for: '{self.GetName()}'")
def GetRank(self):
return self._rank
def SetRank(self, value):
if "Rank" in self._obj:
self._obj['Rank']['value'] = self._rank = value # we dont +1 here, since we have methods to patch rank in PalEdit.py
else:
print(f"[ERROR:] Failed to update rank for: '{self.GetName()}'") # we probably could get rid of this line, since you add rank if missing - same with level
def RemoveSkill(self, slot):
if slot < len(self._skills):
self._skills.pop(slot)
def GetNickname(self):
return self.GetName() if self._nickname == "" else self._nickname
def GetFullName(self):
return self.GetObject().GetName() + (" 💀" if self.isBoss else "") + (" ♖" if self.isTower else "" ) + (" ✨" if self.isLucky else "") + (f" - '{self._nickname}'" if not self._nickname == "" else "")
def SetLucky(self, v=True):
self._obj["IsRarePal"]['value'] = self.isLucky = v
self.SetType(self._type.value.GetName())
if v:
if self.isBoss:
self.isBoss = False
def SetBoss(self, v=True):
self.isBoss = v
self.SetType(self._type.value.GetName())
if v:
if self.isLucky:
self.SetLucky(False)
if __name__ == "__main__":
import os
print(len(PalType))
print(PalType.GrassPanda)
print(PalType.GrassPanda.name)
print(PalType.GrassPanda.value)
for i in PalType:
if not os.path.exists(f"resources/{i.value.GetName()}.png"):
f = open(f"resources/{i.value.GetName()}.png", "w")
f.write("0")
f.close()