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Bsp.hpp
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Bsp.hpp
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/*
MessyBsp. BSP collision and loading example code.
Copyright (C) 2014 Richard Maxwell <jodi.the.tigger@gmail.com>
This file is part of MessyBsp
MessyBsp is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
*/
// Information taken from:
// http://www.mralligator.com/q3/
// http://www.flipcode.com/archives/Simple_Quake3_BSP_Loader.shtml
#pragma once
#include "Geometry.hpp"
#include <vector>
#include <cstdint>
#include <string>
namespace Bsp {
enum Lumps
{
Entities = 0,
Textures,
Planes,
Nodes,
Leaves,
LeafFaces,
LeafBrushes,
Models,
Brushes,
BrushSides,
Vertexes,
Meshverts,
Effects,
Faces,
Lightmaps,
Lightvols,
Visdata,
Count,
};
const unsigned cQuake3BspVersion = 0x2e;
struct Lump
{
int32_t offsetInBytesFromStartOfFile;
/// Always a multiple of 4.
int32_t byteCount;
};
struct Header
{
// Always "IBSP"
char magicString[4];
// 0x2e for the BSP files distributed with Quake 3.
int32_t version;
Lump lumps[Lumps::Count];
};
struct Texture
{
char name[64];
int32_t surfaceFlags;
int32_t contentFlags;
};
struct Node
{
int32_t planeIndex;
/// Children indices. Negative numbers are leaf indices: -(leaf+1).
int32_t childIndex[2];
int32_t boundsMin[3];
int32_t boundsMax[3];
};
struct Leaf
{
int32_t visdataClusterIndex;
int32_t areaPortal;
int32_t boundsMin[3];
int32_t boundsMax[3];
int32_t firstLeafFaceIndex;
int32_t leafFaceCount;
int32_t firstLeafBrushIndex;
int32_t leafBrushCount;
};
struct LeafBrush
{
int32_t brushIndex;
};
struct Brush
{
int32_t firstBrushSideIndex;
int32_t sideCount;
int32_t textureIndex;
};
struct BrushAabb
{
Brush brush;
int32_t pad;
Vec3 aabbMin;
Vec3 aabbMax;
};
struct BrushSide
{
int32_t planeIndex;
int32_t textureIndex;
};
/// Note that planes are paired. The pair of planes with indices i and i ^ 1
/// are coincident planes with opposing normals.
struct CollisionBsp
{
Header header;
std::vector<Texture> textures;
std::vector<::Plane> planes;
std::vector<Node> nodes;
std::vector<Leaf> leaves;
std::vector<LeafBrush> leafBrushes;
std::vector<BrushAabb> brushes;
std::vector<BrushSide> brushSides;
};
void GetCollisionBsp(const std::string& filePath, CollisionBsp& bsp);
} // namespace