A "Minecraft clone" to further experiment with C++. Utilizes OpenGL, GLUT, and the FastNoise libraries.
#What this isn't:
- Extremely efficient or well-planned.
- For profit. ..* This is very-much so an experiment.
- A full game.
#What this is:
- An experiment to explore the C++ language, native OpenGL bindings, procedural world generation, and optimizations that can be made to a voxel engine.
- An attempt at achieving high rendering performance.
- An experiment. It's a toy.
#Logistics The game is written in C++ using SFML, and OpenGL (and GLUT) for display. These libraries are assumed to be installed on the machine. Roughly, you must install the following packages:
- libsfml-dev
- freeglut3-dev
The game was developed on a low-quality laptop with the following specs:
- Intel Core i5-4210U CPU @ 1.70GHz × 4
- Intel Haswell Mobile GPU
- 64-bit Ubuntu 16.04 LTS
Typically, performance is approximately 250-500FPS.
//TODO: Complete readme.