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camera.h
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camera.h
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/*------------------------------------------------------------------
camera.h:
XINVADERS 3D - 3d Shoot'em up
Copyright (C) 2000 Don Llopis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
------------------------------------------------------------------*/
#ifndef CAMERA
#define CAMERA
#ifdef NEW_CAMERA
typedef struct CAMERASTRUCT CAMERA;
struct CAMERASTRUCT
{
MAT local;
MAT world;
VEC up;
VEC from;
VEC at;
VEC follow_offset;
float scr_width;
float scr_height;
float fov;
OBJECT *follow_obj;
};
/* new camera interface */
extern CAMERA * Camera_new ( void );
extern void Camera_delete ( CAMERA *cam );
extern void Camera_init ( CAMERA *cam, float width, float height, float fov );
extern void Camera_project_point ( CAMERA *cam, long pt[2] );
extern void Camera_project_points ( CAMERA *cam, long pts[], int n );
extern void Camera_transform ( CAMERA *cam, VEC up, VEC from, VEC at );
extern void Camera_follow_obj ( CAMERA *cam, GOBJECT *obj );
extern void Camera_set_follow_offset ( CAMERA *cam, VEC from );
extern void Camera_update ( CAMERA *cam );
#endif
/* old camera interface */
extern void Camera_init ( unsigned int width, unsigned int height, float fov );
extern void Camera_project_point ( VEC a, int b[2] );
extern void Camera_project_points ( VEC a[], int b[], int n );
extern void Camera_transform ( MAT r, VEC up, VEC from, VEC at, int focus );
#endif