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Currently, we only automatically fall back to textures with a lower resolution than the screen that the game is running on (for example, if the game is running on an iPhone X and there's no @3x asset, then the @2x or @1x version will be automatically loaded).
We should do the same thing for falling back to a higher resolution as well, that is if the screen is an @1x screen but there's only an @2x asset, that asset should be loaded.
Texture loading takes place in TextureManager and BundleTextureImageLoader.
The text was updated successfully, but these errors were encountered:
Currently, we only automatically fall back to textures with a lower resolution than the screen that the game is running on (for example, if the game is running on an iPhone X and there's no
@3x
asset, then the@2x
or@1x
version will be automatically loaded).We should do the same thing for falling back to a higher resolution as well, that is if the screen is an
@1x
screen but there's only an@2x
asset, that asset should be loaded.Texture loading takes place in
TextureManager
andBundleTextureImageLoader
.The text was updated successfully, but these errors were encountered: