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Makefile.msvc
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# Shadow Warrior Makefile for Watcom Make
SRC=src
OBJ=obj
EROOT=engine
EINC=$(EROOT)\include
ELIB=$(EROOT)\obj.msc
INC=$(SRC)
o=obj
ENGINELIB=engine.lib
EDITORLIB=build.lib
!ifdef DEBUG
# debugging options
flags_cl=/G6Fy /Od /Z7
flags_link=/DEBUG
!else
# release options
flags_cl=/G6Fy /Ox #/Ob1gity
flags_link=/RELEASE
!endif
DXROOT=c:\sdks\directx\dx81
ENGINEOPTS=/DSUPERBUILD /DPOLYMOST /DUSE_OPENGL /DDYNAMIC_OPENGL
CC=cl
AS=ml
LINK=link /opt:nowin98 /nologo /opt:ref
CFLAGS= /MD /J /nologo $(flags_cl) \
/I$(INC) /I$(EINC) /I$(SRC)\jmact /I$(SRC)\jaudiolib \
$(ENGINEOPTS) \
/I$(DXROOT)\include /DRENDERTYPEWIN=1
LIBS=user32.lib gdi32.lib shell32.lib dxguid.lib winmm.lib wsock32.lib #opengl32.lib
ASFLAGS=/nologo /coff
EXESUFFIX=.exe
JMACTOBJ=$(OBJ)\util_lib.$o \
$(OBJ)\file_lib.$o \
$(OBJ)\control.$o \
$(OBJ)\keyboard.$o \
$(OBJ)\mouse.$o \
$(OBJ)\mathutil.$o \
$(OBJ)\scriplib.$o \
$(OBJ)\animlib.$o
#JAUDIOLIB_FX=$(OBJ)\jaudiolib_fxstub.$o
#JAUDIOLIB_MUSIC=$(OBJ)\jaudiolib_musicstub.$o
#JAUDIOLIB_FX=$(OBJ)\jaudiolib_fx_fmod.$o
JAUDIOLIB_FX=$(OBJ)\mv_mix.$o \
$(OBJ)\mv_mix16.$o \
$(OBJ)\mvreverb.$o \
$(OBJ)\pitch.$o \
$(OBJ)\multivoc.$o \
$(OBJ)\ll_man.$o \
$(OBJ)\fx_man.$o \
$(OBJ)\dsoundout.$o
JAUDIOLIB_MUSIC=$(OBJ)\midi.$o \
$(OBJ)\mpu401.$o \
$(OBJ)\music.$o
JAUDIOLIBOBJ=$(JAUDIOLIB_MUSIC) $(JAUDIOLIB_FX)
GAMEOBJS=$(OBJ)\actor.$o \
$(OBJ)\ai.$o \
$(OBJ)\anim.$o \
$(OBJ)\border.$o \
$(OBJ)\break.$o \
$(OBJ)\bunny.$o \
$(OBJ)\cache.$o \
$(OBJ)\cd.$o \
$(OBJ)\cheats.$o \
$(OBJ)\colormap.$o \
$(OBJ)\config.$o \
$(OBJ)\console.$o \
$(OBJ)\coolg.$o \
$(OBJ)\coolie.$o \
$(OBJ)\copysect.$o \
$(OBJ)\demo.$o \
$(OBJ)\draw.$o \
$(OBJ)\eel.$o \
$(OBJ)\game.$o \
$(OBJ)\girlninj.$o \
$(OBJ)\goro.$o \
$(OBJ)\hornet.$o \
$(OBJ)\interp.$o \
$(OBJ)\interpsh.$o \
$(OBJ)\inv.$o \
$(OBJ)\jplayer.$o \
$(OBJ)\jsector.$o \
$(OBJ)\jweapon.$o \
$(OBJ)\lava.$o \
$(OBJ)\light.$o \
$(OBJ)\mclip.$o \
$(OBJ)\mdastr.$o \
$(OBJ)\menus.$o \
$(OBJ)\miscactr.$o \
$(OBJ)\morph.$o \
$(OBJ)\net.$o \
$(OBJ)\ninja.$o \
$(OBJ)\panel.$o \
$(OBJ)\player.$o \
$(OBJ)\predict.$o \
$(OBJ)\quake.$o \
$(OBJ)\ripper.$o \
$(OBJ)\ripper2.$o \
$(OBJ)\rooms.$o \
$(OBJ)\rotator.$o \
$(OBJ)\rts.$o \
$(OBJ)\save.$o \
$(OBJ)\scrip2.$o \
$(OBJ)\sector.$o \
$(OBJ)\serp.$o \
$(OBJ)\setup.$o \
$(OBJ)\skel.$o \
$(OBJ)\skull.$o \
$(OBJ)\slidor.$o \
$(OBJ)\sounds.$o \
$(OBJ)\spike.$o \
$(OBJ)\sprite.$o \
$(OBJ)\sumo.$o \
$(OBJ)\swconfig.$o \
$(OBJ)\sync.$o \
$(OBJ)\text.$o \
$(OBJ)\track.$o \
$(OBJ)\usrhooks.$o \
$(OBJ)\vator.$o \
$(OBJ)\vis.$o \
$(OBJ)\wallmove.$o \
$(OBJ)\warp.$o \
$(OBJ)\weapon.$o \
$(OBJ)\zilla.$o \
$(OBJ)\zombie.$o \
$(OBJ)\saveable.$o \
$(JMACTOBJ) \
$(JAUDIOLIBOBJ) \
$(OBJ)\cda_win32.$o $(OBJ)\gameres.res
EDITOROBJS=$(OBJ)\jnstub.$o \
$(OBJ)\brooms.$o \
$(OBJ)\bldscript.$o \
$(OBJ)\jbhlp.$o \
$(OBJ)\colormap.$o \
$(OBJ)\buildres.res
# RULES
.SUFFIXES: .masm
{$(SRC)}.masm{$(OBJ)}.$o:
$(AS) /c $(ASFLAGS) /Fo$@ $<
{$(SRC)\jaudiolib}.masm{$(OBJ)}.$o:
$(AS) /c $(ASFLAGS) /Fo$@ $<
{$(SRC)\jmact}.c{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)\jaudiolib}.c{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)\util}.c{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)}.c{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)\misc}.rc{$(OBJ)}.res:
$(RC) /i$(EINC) /i$(SRC) /fo$@ /r $<
# TARGETS
all: sw$(EXESUFFIX) build$(EXESUFFIX) ;
sw$(EXESUFFIX): $(GAMEOBJS) $(ELIB)\$(ENGINELIB)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib $(flags_link) /MAP $** $(LIBS) msvcrt.lib
build$(EXESUFFIX): $(EDITOROBJS) $(ELIB)\$(ENGINELIB) $(ELIB)\$(EDITORLIB)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib $(flags_link) /MAP $** $(LIBS) msvcrt.lib
!include Makefile.deps
enginelib editorlib: AlwaysBuild
echo CFLAGS=$(ENGINEOPTS) > engineoverrides.mak
cd $(EROOT)
nmake /f Makefile.msvc "OVERRIDES=$(MAKEDIR)\engineoverrides.mak" $@
cd $(MAKEDIR)
AlwaysBuild: ;
$(ELIB)\$(EDITORLIB): editorlib ;
$(ELIB)\$(ENGINELIB): enginelib ;
# PHONIES
clean:
-del /q $(OBJ)\*
cd $(EROOT)
nmake /f Makefile.msvc $@
cd $(MAKEDIR)
veryclean: clean
-del /q sw$(EXESUFFIX) build$(EXESUFFIX)
cd $(EROOT)
nmake /f Makefile.msvc $@
cd $(MAKEDIR)