A Progressive Web App for effective kill confirms in Super Smash Bros. for Wii U.
To automatically installed all required packages, run npm install
In the project directory, you can run:
Runs the app in the development mode.
Open http://localhost:3000 to view it in your browser.
The page will reload when you make changes.
You may also see any lint errors in the console.
Launches the test runner in the interactive watch mode.
See the section about running tests for more information.
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
Note: this is a one-way operation. Once you eject
, you can't go back!
If you aren't satisfied with the build tool and configuration choices, you can eject
at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject
will still work, but they will point to the copied scripts so you can tweak them. At this point you're on your own.
You don't have to ever use eject
. The curated feature set is suitable for small and middle deployments, and you shouldn't feel obligated to use this feature. However we understand that this tool wouldn't be useful if you couldn't customize it when you are ready for it.
Poke for labbing the kill confirms for Donkey Kong and Bowser.
Mickey for the G & W Toot-Toot spreadsheet.
Taiheita for the Lucas Down Throw > Up Air spreadsheet.
Proctavia_SSB for the Pikachu Up Throw Thunder (Backward DI) spreadsheet, the Pikachu Up Throw Thunder (Forward DI) spreadsheet, and methodology for both.
The Robin Lab Team for the Robin Checkmate spreadsheet.
Xelda for the Zelda Down Throw > Up Air spreadsheet. Dia for the Zelda Kill Percents spreadsheet (WIP).
Extra, Denz, Havok and Piski for labbing assistance.
Special thanks to smashers Cayika, Gurpinder, Gale, BJN39, eta3372.
Shoutouts to Shiva for images help and Kurogane Hammer for data help.
Thanks to Nintendo, Namco Bandai, and Sora for developing Super Smash Bros. for Wii U.