idea: simplify attaching joints (by automatically compute local attachment point when creating a fixed joint) #429
johannesvollmer
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idea:
a mechanism similar to
ColliderConstructorHierarchy
, maybe calledConnectRigidBodies
, could create a joint which connects two distant rigidbodies without them instantly exploding. the attachment point could be computed by the position of the joint entity.i'm interested in contributing. what do you think? would this be welcome?
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