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Vertex buffer winding is counter-clockwise and not readily compatible with 3D rendering #49

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JujuAdams opened this issue Apr 15, 2020 · 0 comments
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bug 😅 Juju did a bad thing

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@JujuAdams
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GameMaker's 3D system presumes that backface culling is done on counter-clockwise triangles. At the moment, Scribble creates triangles with a counter-clockwise winding necessitating that a different culling mode is used.

This is unintuitive, and the fix is simple enough.

@JujuAdams JujuAdams added the bug 😅 Juju did a bad thing label Apr 15, 2020
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