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GameMaker's 3D system presumes that backface culling is done on counter-clockwise triangles. At the moment, Scribble creates triangles with a counter-clockwise winding necessitating that a different culling mode is used.
This is unintuitive, and the fix is simple enough.
The text was updated successfully, but these errors were encountered:
GameMaker's 3D system presumes that backface culling is done on counter-clockwise triangles. At the moment, Scribble creates triangles with a counter-clockwise winding necessitating that a different culling mode is used.
This is unintuitive, and the fix is simple enough.
The text was updated successfully, but these errors were encountered: