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SCRIBBLE_Z currently passes in a uniform into the default Scribble shader to control the eventual vertex z-position of text. We do this because Scribble hijacks the z-coordinate of the vertex position to communicate other data (specifically the character/line index).
Passing around SCRIBBLE_Z as a uniform has a non-zero cost for rendering text and it adds clutter to the library in general. I feel like if someone was using GM for 3D they'd understand enough about shaders (the graphics pipeline in general) to make this edit themselves.
The text was updated successfully, but these errors were encountered:
SCRIBBLE_Z
currently passes in a uniform into the default Scribble shader to control the eventual vertex z-position of text. We do this because Scribble hijacks the z-coordinate of the vertex position to communicate other data (specifically the character/line index).Passing around
SCRIBBLE_Z
as a uniform has a non-zero cost for rendering text and it adds clutter to the library in general. I feel like if someone was using GM for 3D they'd understand enough about shaders (the graphics pipeline in general) to make this edit themselves.The text was updated successfully, but these errors were encountered: