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Use of bold, italics, bold italics and regular font would be handy.
GM handles each as its own font so instead of using [font name] all the time could there be a macro or something to bind a font to [b] [i] and [bi]? basically just a shortcut
Gamemaker does have a drop down for style in the font resource but ,internally, it is just separate files, not bundled in any way
so for a more auto-magic answer Scribble needs to understand some sort of connection between files, this probably can be extracted from the .yy / JSON or, if needed, forcing the user to use fnt_main and fnt_main_bold or something
The text was updated successfully, but these errors were encountered:
JujuAdams
changed the title
Implementation of bold, italics, and bold italics fonts.
Add [b] [i] [bi] tags to quickly change between font variants within the same family
Jun 28, 2020
Implemented for v6.0.8. Currently available on the dev branch
A font must be added for each style, and font sizes must match. Font family and style are automatically extracted from font .yy files and no extra code is needed. Style can be switched using [r] [b] [i] [bi] (or using the full font names as normal).
Use of bold, italics, bold italics and regular font would be handy.
GM handles each as its own font so instead of using [font name] all the time could there be a macro or something to bind a font to [b] [i] and [bi]? basically just a shortcut
Gamemaker does have a drop down for style in the font resource but ,internally, it is just separate files, not bundled in any way
so for a more auto-magic answer Scribble needs to understand some sort of connection between files, this probably can be extracted from the .yy / JSON or, if needed, forcing the user to use fnt_main and fnt_main_bold or something
The text was updated successfully, but these errors were encountered: