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I tried using Scribble in a project that I have been playing around with in GameMaker Studio 2.3 Beta. When I tried to run the project, I got the following compiler errors ↝
All I had consumed at that point in the project was the following in a global initialization script ↝
scribble_init("", "fNovember", false)
And then the following in a Draw HUD event ↝
scribble_draw(128, 128, "Hello, world!")
The text was updated successfully, but these errors were encountered:
Using the gms230_6_0_7e release for 2.3 should fix compiler issues if you're not already using it, although different updates to 2.3 have different issues. In particular, if the error is the compiler complaining about a ++variable right after an if statement, just wrap { } around it to make it go away.
Just to add to what @DragoniteSpam said - I just replaced ++var with var++ because I deemed it to do the same thing in the context it was reported it, but adding {} seems to be safer. Thanks!
I tried using Scribble in a project that I have been playing around with in GameMaker Studio 2.3 Beta. When I tried to run the project, I got the following compiler errors ↝
All I had consumed at that point in the project was the following in a global initialization script ↝
And then the following in a
Draw HUD
event ↝The text was updated successfully, but these errors were encountered: