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server.js
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const express = require('express');
const http = require('http');
const socketIO = require('socket.io');
const path = require('path');
const app = express();
// 设置静态文件目录,将 'app' 替换为您的静态文件所在的目录
app.use(express.static(path.join(__dirname, '/')));
const server = http.createServer(app);
const io = socketIO(server);
// 存储玩家和房间的对应关系
const players = {};
io.on('connection', (socket) => {
console.log('新玩家已经连接,等待加入房间!');
// 加入房间
socket.on('joinRoom', (data) => {
const {nickname, room} = data;
console.log(nickname + '已经加入[' + room + ']房间');
socket.join(room);
players[socket.id] = {nickname, room};
io.to(room).emit('players', players);
});
// 接收来自玩家的掷骰子结果,并广播给房间内的其他玩家
socket.on('rollDice', (data) => {
const {room, results} = data;
const player = players[socket.id].nickname;
console.log(player + '骰子:' + results);
io.to(room).emit('rollResult', {player, results});
});
// 监听淘汰消息
socket.on('eliminated', (minPlayer) => {
io.to(room).emit('eliminated', minPlayer);
});
// 断开连接时,删除玩家信息
socket.on('disconnect', () => {
if (players[socket.id] != null) {
console.log(players[socket.id].nickname + '玩家离开');
const room = players[socket.id].room
delete players[socket.id];
io.to(room).emit('players', players);
}
});
});
const port = 3000;
server.listen(port, () => {
console.log(`服务器运行在 http://localhost:${port}`);
});