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Rendering scaling and upscaling #147

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DeltaDesignRus opened this issue May 17, 2024 · 0 comments
Open

Rendering scaling and upscaling #147

DeltaDesignRus opened this issue May 17, 2024 · 0 comments

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@DeltaDesignRus
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DeltaDesignRus commented May 17, 2024

It needs to be like in modern games, where the graphical interface is rendered at the monitor's resolution, but all 3D graphics are rendered at a lower resolution.
For this, there will be a resolution scaling option in the graphics settings menu. For example, if the monitor resolution is set to 2560x1440 and the rendering scale is 50%, the menu and all 2D elements will be rendered at 2560x1440, while the 3D graphics will be rendered at 1280x720.

Later, we can add AMD FSR and/or Nvidia DLSS to the game to increase the resolution without losing performance.

photo_2024-05-01_18-01-25

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