We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Devlogs and tutorials about GPGPU and graphics programming
https://ktstephano.github.io/rendering/opengl/bindless
The text was updated successfully, but these errors were encountered:
in the chapter "uvec2 To sampler",
color = texture(sampler2D(albedoHandle, fsTexCoord)).rgba; // color = texture(sampler2D(albedoHandle), fsTexCoord).rgba;
seems the code in comment is correct?
Sorry, something went wrong.
@HugeRoll Yeah I think your edited version is the right one. The original I had is wrong. Thanks, I just pushed the change.
My driver doesn't support bindless textures, what can I do? is there any other fix except buying a new graphics card?
No branches or pull requests
Bindless Textures | J Stephano
Devlogs and tutorials about GPGPU and graphics programming
https://ktstephano.github.io/rendering/opengl/bindless
The text was updated successfully, but these errors were encountered: