Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

https://ktstephano.github.io/rendering/opengl/bindless #4

Open
utterances-bot opened this issue Apr 9, 2024 · 3 comments
Open

https://ktstephano.github.io/rendering/opengl/bindless #4

utterances-bot opened this issue Apr 9, 2024 · 3 comments

Comments

@utterances-bot
Copy link

Bindless Textures | J Stephano

Devlogs and tutorials about GPGPU and graphics programming

https://ktstephano.github.io/rendering/opengl/bindless

Copy link

HugeRoll commented Apr 9, 2024

in the chapter "uvec2 To sampler",

color = texture(sampler2D(albedoHandle, fsTexCoord)).rgba;
// color = texture(sampler2D(albedoHandle), fsTexCoord).rgba;

seems the code in comment is correct?

@KTStephano
Copy link
Owner

@HugeRoll Yeah I think your edited version is the right one. The original I had is wrong. Thanks, I just pushed the change.

Copy link

My driver doesn't support bindless textures, what can I do? is there any other fix except buying a new graphics card?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants