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VkeIBO.cpp
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/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact chebert@nvidia.com (Chris Hebert) for feedback */
#include "VkeIBO.h"
VkeIBO::VkeIBO()
{
m_use_staging = true;
m_usage_flags = (VkBufferUsageFlagBits)(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
m_memory_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
}
void VkeIBO::bind(VkCommandBuffer* inCmd)
{
vkCmdBindIndexBuffer(*inCmd, m_data.buffer, 0, VK_INDEX_TYPE_UINT32);
}
VkeIBO::~VkeIBO() {}