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VkeRenderer.cpp
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/*
* Copyright (c) 2014-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact chebert@nvidia.com (Chris Hebert) for feedback */
#include "VkeRenderer.h"
VkeRenderer::VkeRenderer() {}
VkeRenderer::~VkeRenderer() {}
void VkeRenderer::initLayouts()
{
initDescriptorLayout();
initRenderPass();
initPipeline();
}
void VkeRenderer::initDescriptors()
{
initDescriptorPool();
initDescriptorSets();
}
void VkeRenderer::initDescriptorPool()
{
m_descriptor_pool_size = uint32_t(getRequiredDescriptorCount());
}
void VkeRenderer::releaseDescriptorPool() {}
VkDescriptorPool& VkeRenderer::getDescriptorPool()
{
return m_descriptor_pool;
}
void VkeRenderer::resize(uint32_t inWidth, uint32_t inHeight)
{
initFramebuffer(inWidth, inHeight);
initDescriptors();
m_is_first_frame = true;
}