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VkeSceneAnimation.h
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/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact chebert@nvidia.com (Chris Hebert) for feedback */
#ifndef __H_VKE_SCENE_ANIMATION_
#define __H_VKE_SCENE_ANIMATION_
#pragma once
#include "VkeAnimationNode.h"
#include <nvmath/nvmath.h>
class VkeSceneAnimation
{
public:
VkeSceneAnimation();
~VkeSceneAnimation();
double& getDuration();
VkeAnimationNode::List& Nodes();
void setCurrentTime(double& inTime);
double& getCurrentTime();
double& getStartTime();
double& getEndTime();
void update();
void updateDuration(double& inTime);
VkeAnimationNode* newNode(VkeAnimationNode::Name& inName);
private:
double m_duration;
double m_start_time;
double m_end_time;
VkeAnimationNode::List m_nodes;
double m_current_time;
};
#endif