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Hi, I'm thinking about implementing the concept of mpv.js in WebAssembly with rust through WebGL. As I'm pretty new to this area and I don't have that much clue about the differences between WebGL and OpenGL. May I ask if you know it's possible to reimplement this in WebGL with canvas?
The text was updated successfully, but these errors were encountered:
Hi, I'm thinking about implementing the concept of mpv.js in WebAssembly with rust through WebGL. As I'm pretty new to this area and I don't have that much clue about the differences between WebGL and OpenGL. May I ask if you know it's possible to reimplement this in WebGL with canvas?
The text was updated successfully, but these errors were encountered: