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Problem with entity exception in version 1.20.2 #95
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same maybe paper problem |
Does this still occur on latest commit ? |
Yes, when I ran the last submitted kaiiju server, when I set per-player-mob-spawn to true, a large number of creatures still appeared. The following is the picture version: |
I can't reproduce this issue, is there any extra information ? (Biome, conditions, number of players..) |
I don't know if this information is valid for you, when I upgraded to 1.20.2 for the first time( org.spongepowered.configurate.serialize.SerializationException: [entities, spawning, monster-spawn-max-light-level] of type java.lang.Integer: java.lang.NumberFormatException: For input string: "default" A detailed walkthrough of the error, its code path and all known details is as follows:-- System Details -- Force Loaded Chunks: {} I deleted the configuration file and regenerated it, but it still didn't work, and I still got this error. Some other additional information, the number of players on the server is about 10, and each player joining will add about 3,000 entities. bukkit.yml: I don't have any more information because I made almost no changes to the other configurations The current solution is to set the per-player-mob-spawn option to false. After setting it to false, everything on the server is normal. This is a normal picture. |
I want to know if other people who use kaiiju1.20.2 have the same problem as me. If not, maybe there is an error in my own archive,and you can close this issue. |
same problem |
让我看看你的草莓 |
confirmed as a folia bug |
Expected behavior
Normal number of entities
Observed/Actual behavior
Too many entities, including cows, sheep, water creatures, zombie, and so on
Steps/models to reproduce
When I set the per-player-mob-spawns option in the paper-world-defaults.yml configuration file to true, although the server only has a few players online, the number of entities in an area has reached an astonishing 20,000 , cows, horses, and squids everywhere, it is impossible to kill them all. This problem does not exist in version 1.20.1. The monster spawning limit in the Bukkit configuration file is the default. When I set the per-player-mob-spawns option to false, the number of cows and sheep began to return to normal, but the refresh frequency of monsters was relatively low.
This is the picture when set to true
Plugin and Datapack List
plugins:
[14:47:41 INFO]: Server Plugins (27):
[14:47:41 INFO]: Paper Plugins:
[14:47:41 INFO]: - HuskHomes
[14:47:41 INFO]: Bukkit Plugins:
[14:47:41 INFO]: - AntiPopup, Backuper, BetterRTP, BlockLocker, Chunky, CoreProtect, deathmsg1.1, FarmControl, GSit, headdrop
[14:47:41 INFO]: joinmsg, Kaiivoid, LuckPerms, makefly, MiniMOTD, MiraiMC, PlaceholderAPI, ProtocolLib, SeeMore, TAB
[14:47:41 INFO]: Towny, TownyChat,Vault, ViaBackwards, ViaRewind, ViaVersion
Kaiiju version
Other
1.20.2 Is per-player-mob-spawn optimized? Does this option have to be disabled? If it is not disabled, the number of entities will be abnormally large, but there is no such problem in 1.20.1
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