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CalibrateProjector.cpp
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CalibrateProjector.cpp
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/***********************************************************************
CalibrateProjector - Utility to calculate the calibration transformation
of a projector into a Kinect-captured 3D space.
Copyright (c) 2012-2018 Oliver Kreylos
This file is part of the Augmented Reality Sandbox (SARndbox).
The Augmented Reality Sandbox is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
The Augmented Reality Sandbox is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along
with the Augmented Reality Sandbox; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
***********************************************************************/
#include "CalibrateProjector.h"
#include <stdlib.h>
#include <string.h>
#include <string>
#include <stdexcept>
#include <iostream>
#include <iomanip>
#include <Misc/FunctionCalls.h>
#include <IO/ValueSource.h>
#include <IO/CSVSource.h>
#include <IO/File.h>
#include <IO/OpenFile.h>
#include <Cluster/OpenPipe.h>
#include <Math/Math.h>
#include <Math/Constants.h>
#include <Math/Interval.h>
#include <Geometry/GeometryValueCoders.h>
#include <GL/gl.h>
#include <GL/GLGeometryWrappers.h>
#include <GL/GLTransformationWrappers.h>
#include <Vrui/Vrui.h>
#include <Vrui/VRScreen.h>
#include <Vrui/ToolManager.h>
#include <Vrui/DisplayState.h>
#include <Vrui/OpenFile.h>
#include <Kinect/DirectFrameSource.h>
#include <Kinect/OpenDirectFrameSource.h>
#include <Kinect/Camera.h>
#include <Kinect/MultiplexedFrameSource.h>
#include "Config.h"
/********************************************************
Static elements of class CalibrateProjector::CaptureTool:
********************************************************/
CalibrateProjector::CaptureToolFactory* CalibrateProjector::CaptureTool::factory=0;
/************************************************
Methods of class CalibrateProjector::CaptureTool:
************************************************/
CalibrateProjector::CaptureTool::CaptureTool(const Vrui::ToolFactory* factory,const Vrui::ToolInputAssignment& inputAssignment)
:Vrui::Tool(factory,inputAssignment)
{
}
CalibrateProjector::CaptureTool::~CaptureTool(void)
{
}
const Vrui::ToolFactory* CalibrateProjector::CaptureTool::getFactory(void) const
{
return factory;
}
void CalibrateProjector::CaptureTool::buttonCallback(int buttonSlotIndex,Vrui::InputDevice::ButtonCallbackData* cbData)
{
/* Start capturing a depth frame if the button was just pressed: */
if(cbData->newButtonState)
{
if(buttonSlotIndex==0)
application->startTiePointCapture();
else
application->startBackgroundCapture();
}
}
/***********************************
Methods of class CalibrateProjector:
***********************************/
void CalibrateProjector::depthStreamingCallback(const Kinect::FrameBuffer& frameBuffer)
{
/* Forward depth frame to the sphere extractor: */
diskExtractor->submitFrame(frameBuffer);
/* Forward depth frame to the projector: */
projector->setDepthFrame(frameBuffer);
#if KINECT_CONFIG_USE_SHADERPROJECTOR
/* Update application state: */
Vrui::requestUpdate();
#endif
}
#if !KINECT_CONFIG_USE_SHADERPROJECTOR
void CalibrateProjector::meshStreamingCallback(const Kinect::MeshBuffer& meshBuffer)
{
/* Update application state: */
Vrui::requestUpdate();
}
#endif
void CalibrateProjector::backgroundCaptureCompleteCallback(Kinect::DirectFrameSource&)
{
/* Reset the background capture flag: */
std::cout<<" done"<<std::endl;
capturingBackground=false;
/* Enable background removal: */
dynamic_cast<Kinect::DirectFrameSource*>(camera)->setRemoveBackground(true);
/* Wake up the foreground thread: */
Vrui::requestUpdate();
}
void CalibrateProjector::diskExtractionCallback(const Kinect::DiskExtractor::DiskList& disks)
{
/* Store the new disk list in the triple buffer: */
Kinect::DiskExtractor::DiskList& newList=diskList.startNewValue();
newList=disks;
diskList.postNewValue();
/* Wake up the main thread: */
Vrui::requestUpdate();
}
CalibrateProjector::CalibrateProjector(int& argc,char**& argv)
:Vrui::Application(argc,argv),
numTiePointFrames(60),numBackgroundFrames(120),
camera(0),diskExtractor(0),projector(0),
capturingBackground(false),capturingTiePoint(false),numCaptureFrames(0),
tiePointIndex(0),
haveProjection(false),projection(4,4)
{
/* Register the custom tool class: */
CaptureToolFactory* toolFactory1=new CaptureToolFactory("CaptureTool","Capture",0,*Vrui::getToolManager());
toolFactory1->setNumButtons(2);
toolFactory1->setButtonFunction(0,"Capture Tie Point");
toolFactory1->setButtonFunction(1,"Capture Background");
Vrui::getToolManager()->addClass(toolFactory1,Vrui::ToolManager::defaultToolFactoryDestructor);
/* Process command line parameters: */
bool printHelp=false;
std::string sandboxLayoutFileName=CONFIG_CONFIGDIR;
sandboxLayoutFileName.push_back('/');
sandboxLayoutFileName.append(CONFIG_DEFAULTBOXLAYOUTFILENAME);
projectionMatrixFileName=CONFIG_CONFIGDIR;
projectionMatrixFileName.push_back('/');
projectionMatrixFileName.append(CONFIG_DEFAULTPROJECTIONMATRIXFILENAME);
Kinect::MultiplexedFrameSource* remoteSource=0;
int cameraIndex=0;
imageSize[0]=1024;
imageSize[1]=768;
numTiePoints[0]=4;
numTiePoints[1]=3;
int blobMergeDepth=2;
const char* tiePointFileName=0;
for(int i=1;i<argc;++i)
{
if(argv[i][0]=='-')
{
if(strcasecmp(argv[i]+1,"h")==0)
printHelp=true;
else if(strcasecmp(argv[i]+1,"slf")==0)
{
++i;
if(i<argc)
sandboxLayoutFileName=argv[i];
}
else if(strcasecmp(argv[i]+1,"r")==0)
{
i+=2;
if(i<argc)
{
/* Open a connection to a remote Kinect server: */
remoteSource=Kinect::MultiplexedFrameSource::create(Cluster::openTCPPipe(Vrui::getClusterMultiplexer(),argv[i-1],atoi(argv[i])));
}
}
else if(strcasecmp(argv[i]+1,"c")==0)
{
++i;
if(i<argc)
cameraIndex=atoi(argv[i]);
}
else if(strcasecmp(argv[i]+1,"s")==0)
{
if(i+2<argc)
{
for(int j=0;j<2;++j)
{
++i;
imageSize[j]=atoi(argv[i]);
}
}
}
else if(strcasecmp(argv[i]+1,"tp")==0)
{
if(i+2<argc)
{
for(int j=0;j<2;++j)
{
++i;
numTiePoints[j]=atoi(argv[i]);
}
}
}
else if(strcasecmp(argv[i]+1,"bmd")==0)
{
++i;
if(i<argc)
blobMergeDepth=atoi(argv[i]);
}
else if(strcasecmp(argv[i]+1,"tpf")==0)
{
++i;
if(i<argc)
tiePointFileName=argv[i];
}
else if(strcasecmp(argv[i]+1,"pmf")==0)
{
++i;
if(i<argc)
projectionMatrixFileName=argv[i];
}
}
}
if(printHelp)
{
std::cout<<"Usage: CalibrateProjector [option 1] ... [option n]"<<std::endl;
std::cout<<" Options:"<<std::endl;
std::cout<<" -h"<<std::endl;
std::cout<<" Prints this help message"<<std::endl;
std::cout<<" -slf <sandbox layout file name>"<<std::endl;
std::cout<<" Loads the sandbox layout file of the given name"<<std::endl;
std::cout<<" Default: "<<CONFIG_CONFIGDIR<<'/'<<CONFIG_DEFAULTBOXLAYOUTFILENAME<<std::endl;
std::cout<<" -r <server host name> <server port number>"<<std::endl;
std::cout<<" Connects to a remote 3D video server on the given host name /"<<std::endl;
std::cout<<" port number"<<std::endl;
std::cout<<" Default: <empty>"<<std::endl;
std::cout<<" -c <camera index>"<<std::endl;
std::cout<<" Selects the 3D camera of the given index on the local USB bus or"<<std::endl;
std::cout<<" on the remote 3D video server (0: first camera)"<<std::endl;
std::cout<<" Default: 0"<<std::endl;
std::cout<<" -s <projector image width> <projector image height>"<<std::endl;
std::cout<<" Sets the width and height of the projector image in pixels. This"<<std::endl;
std::cout<<" must match the actual resolution of the projector."<<std::endl;
std::cout<<" Default: 1024 768"<<std::endl;
std::cout<<" -tp <grid width> <grid height>"<<std::endl;
std::cout<<" Sets the number of tie points to be collected before a calibration"<<std::endl;
std::cout<<" is computed."<<std::endl;
std::cout<<" Default: 4 3"<<std::endl;
std::cout<<" -bmd <mamximum blob merge depth distance>"<<std::endl;
std::cout<<" Maximum depth distance between adjacent pixels in the same blob."<<std::endl;
std::cout<<" Default: 1"<<std::endl;
std::cout<<" -tpf <tie point file name>"<<std::endl;
std::cout<<" Reads initial calibration tie points from a CSV file"<<std::endl;
std::cout<<" -pmf <projection matrix file name>"<<std::endl;
std::cout<<" Saves the calibration matrix to the file of the given name"<<std::endl;
std::cout<<" Default: "<<CONFIG_CONFIGDIR<<'/'<<CONFIG_DEFAULTPROJECTIONMATRIXFILENAME<<std::endl;
}
/* Read the sandbox layout file: */
{
IO::ValueSource layoutSource(Vrui::openFile(sandboxLayoutFileName.c_str()));
layoutSource.skipWs();
std::string s=layoutSource.readLine();
basePlane=Misc::ValueCoder<OPlane>::decode(s.c_str(),s.c_str()+s.length());
basePlane.normalize();
for(int i=0;i<4;++i)
{
layoutSource.skipWs();
s=layoutSource.readLine();
basePlaneCorners[i]=basePlane.project(Misc::ValueCoder<OPoint>::decode(s.c_str(),s.c_str()+s.length()));
}
}
/* Calculate the transformation from camera space to sandbox space: */
{
ONTransform::Vector z=basePlane.getNormal();
ONTransform::Vector x=(basePlaneCorners[1]-basePlaneCorners[0])+(basePlaneCorners[3]-basePlaneCorners[2]);
x.orthogonalize(z);
ONTransform::Vector y=z^x;
boxTransform=ONTransform::rotate(Geometry::invert(ONTransform::Rotation::fromBaseVectors(x,y)));
ONTransform::Point center=Geometry::mid(Geometry::mid(basePlaneCorners[0],basePlaneCorners[1]),Geometry::mid(basePlaneCorners[2],basePlaneCorners[3]));
boxTransform*=ONTransform::translateToOriginFrom(basePlane.project(center));
}
/* Calculate a bounding box around the sandbox area: */
bbox=Box::empty;
for(int i=0;i<4;++i)
bbox.addPoint(boxTransform.transform(basePlaneCorners[i]));
if(tiePointFileName!=0)
{
/* Read the tie point file: */
IO::CSVSource tiePointFile(IO::openFile(tiePointFileName));
while(!tiePointFile.eof())
{
/* Read the tie point: */
TiePoint tp;
for(int i=0;i<2;++i)
tp.p[i]=tiePointFile.readField<double>();
for(int i=0;i<3;++i)
tp.o[i]=tiePointFile.readField<double>();
tiePoints.push_back(tp);
}
if(tiePoints.size()>=size_t(numTiePoints[0]*numTiePoints[1]))
{
/* Calculate an initial calibration: */
calcCalibration();
}
}
/* Open the requested 3D video source: */
if(remoteSource!=0)
{
/* Open the camera of selected index on the remote server: */
camera=remoteSource->getStream(cameraIndex);
}
else
{
/* Open the camera of selected index on the local USB bus: */
Kinect::DirectFrameSource* directCamera=Kinect::openDirectFrameSource(cameraIndex);
camera=directCamera;
/* Set some camera type-specific parameters: */
directCamera->setBackgroundRemovalFuzz(1);
/* Check if the camera is a first-generation Kinect: */
Kinect::Camera* kinectV1=dynamic_cast<Kinect::Camera*>(directCamera);
if(kinectV1!=0)
{
/* Set Kinect v1-specific parameters: */
kinectV1->setCompressDepthFrames(true);
kinectV1->setSmoothDepthFrames(false);
}
}
/* Create a disk extractor for the 3D video source: */
diskExtractor=new Kinect::DiskExtractor(camera->getActualFrameSize(Kinect::FrameSource::DEPTH),camera->getDepthCorrectionParameters(),camera->getIntrinsicParameters());
diskExtractor->setMaxBlobMergeDist(blobMergeDepth);
diskExtractor->setMinNumPixels(250);
diskExtractor->setDiskRadius(6.0);
diskExtractor->setDiskRadiusMargin(1.10);
diskExtractor->setDiskFlatness(1.0);
/* Create a projector for the 3D video source: */
projector=new Kinect::ProjectorType(*camera);
projector->setTriangleDepthRange(blobMergeDepth);
/* Reset the projector's extrinsic parameters: */
projector->setExtrinsicParameters(Kinect::FrameSource::ExtrinsicParameters::identity);
#if KINECT_CONFIG_USE_PROJECTOR2
/* Disable color mapping and illumination on the projector: */
projector->setMapTexture(false);
projector->setIlluminate(false);
#endif
/* Start streaming from the 3D video source and extracting disks: */
diskExtractor->startStreaming(Misc::createFunctionCall(this,&CalibrateProjector::diskExtractionCallback));
#if !KINECT_CONFIG_USE_SHADERPROJECTOR
projector->startStreaming(Misc::createFunctionCall(this,&CalibrateProjector::meshStreamingCallback));
#endif
camera->startStreaming(Misc::createFunctionCall(projector,&Kinect::ProjectorType::setColorFrame),Misc::createFunctionCall(this,&CalibrateProjector::depthStreamingCallback));
/* Start capturing the initial background frame: */
startBackgroundCapture();
}
CalibrateProjector::~CalibrateProjector(void)
{
/* Stop streaming from the 3D video source: */
camera->stopStreaming();
diskExtractor->stopStreaming();
/* Clean up: */
delete diskExtractor;
delete projector;
delete camera;
}
void CalibrateProjector::frame(void)
{
/* Check if we are capturing a tie point and there is a new list of extracted disks: */
if(diskList.lockNewValue()&&capturingTiePoint&&diskList.getLockedValue().size()==1)
{
/* Access the only extracted disk: */
const Kinect::DiskExtractor::Disk& disk=diskList.getLockedValue().front();
/* Check if there is a real disk center position: */
bool diskValid=true;
for(int i=0;i<3;++i)
diskValid=diskValid&&Math::isFinite(disk.center[i]);
#if 0
/* Check if the disk is inside the sandbox area: */
diskValid=diskValid&&(basePlane.getNormal()^(basePlaneCorners[1]-basePlaneCorners[0]))*(disk.center-basePlaneCorners[0])>=0.0;
diskValid=diskValid&&(basePlane.getNormal()^(basePlaneCorners[3]-basePlaneCorners[1]))*(disk.center-basePlaneCorners[1])>=0.0;
diskValid=diskValid&&(basePlane.getNormal()^(basePlaneCorners[2]-basePlaneCorners[3]))*(disk.center-basePlaneCorners[3])>=0.0;
diskValid=diskValid&&(basePlane.getNormal()^(basePlaneCorners[0]-basePlaneCorners[2]))*(disk.center-basePlaneCorners[2])>=0.0;
#endif
if(diskValid)
{
/* Store the just-captured tie point: */
TiePoint tp;
int xIndex=tiePointIndex%numTiePoints[0];
int yIndex=(tiePointIndex/numTiePoints[0])%numTiePoints[1];
int x=(xIndex+1)*imageSize[0]/(numTiePoints[0]+1);
int y=(yIndex+1)*imageSize[1]/(numTiePoints[1]+1);
tp.p=PPoint(Scalar(x)+Scalar(0.5),Scalar(y)+Scalar(0.5));
tp.o=disk.center;
tiePoints.push_back(tp);
/* Check if that's enough: */
--numCaptureFrames;
if(numCaptureFrames==0)
{
/* Stop capturing this tie point and move to the next: */
std::cout<<"done"<<std::endl;
capturingTiePoint=false;
++tiePointIndex;
/* Check if the calibration is complete: */
if(tiePointIndex>=numTiePoints[0]*numTiePoints[1])
{
/* Calculate the calibration transformation: */
calcCalibration();
}
}
}
}
/* Update the projector: */
projector->updateFrames();
}
void CalibrateProjector::display(GLContextData& contextData) const
{
/* Set up OpenGL state: */
glPushAttrib(GL_ENABLE_BIT|GL_LINE_BIT);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glLineWidth(1.0f);
if(capturingBackground)
{
/* Go to screen space: */
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0,double(imageSize[0]),0.0,double(imageSize[1]),-1.0,1.0);
/* Indicate that a background frame is being captured: */
glBegin(GL_QUADS);
glColor3f(1.0f,0.0f,0.0f);
glVertex2f(0.0f,0.0f);
glVertex2f(float(imageSize[0]),0.0f);
glVertex2f(float(imageSize[0]),float(imageSize[1]));
glVertex2f(0.0f,float(imageSize[1]));
glEnd();
/* Return to navigational space: */
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
else
{
/* Set up an orthographic projection showing the sandbox area from above: */
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
/* Match the sandbox area's aspect ratio against the display screen: */
Scalar bbw=bbox.getSize(0);
Scalar bbh=bbox.getSize(1);
const Vrui::VRScreen* screen=Vrui::getDisplayState(contextData).screen;
Scalar sw=screen->getWidth();
Scalar sh=screen->getHeight();
if(bbw*sh>=sw*bbh) // Sandbox area is wider
{
Scalar filler=Math::div2((bbw*sh)/sw-bbh);
glOrtho(bbox.min[0],bbox.max[0],bbox.min[1]-filler,bbox.max[1]+filler,-200.0,200.0);
}
else // Sandbox area is taller
{
Scalar filler=Math::div2((bbh*sw)/sh-bbw);
glOrtho(bbox.min[0]-filler,bbox.max[0]+filler,bbox.min[0],bbox.max[0],-200.0,200.0);
}
/* Transform camera space to sandbox space: */
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadMatrix(boxTransform);
/* Draw the sandbox outline: */
glBegin(GL_LINE_LOOP);
glColor3f(1.0f,1.0f,0.0f);
glVertex(basePlaneCorners[0]);
glVertex(basePlaneCorners[1]);
glVertex(basePlaneCorners[3]);
glVertex(basePlaneCorners[2]);
glEnd();
/* Draw the current 3D video facade: */
glColor3f(1.0f,1.0f,0.0f);
projector->glRenderAction(contextData);
/* Draw all currently extracted disks: */
const Kinect::DiskExtractor::DiskList& dl=diskList.getLockedValue();
for(Kinect::DiskExtractor::DiskList::const_iterator dlIt=dl.begin();dlIt!=dl.end();++dlIt)
{
glPushMatrix();
glTranslate(dlIt->center-Kinect::DiskExtractor::Point::origin);
glRotate(Vrui::Rotation::rotateFromTo(Vrui::Vector(0,0,1),Vrui::Vector(dlIt->normal)));
glBegin(GL_POLYGON);
glColor3f(0.0f,1.0f,0.0f);
for(int i=0;i<64;++i)
{
Vrui::Scalar angle=Vrui::Scalar(i)*Vrui::Scalar(2)*Math::Constants<Vrui::Scalar>::pi/Vrui::Scalar(64);
glVertex3d(Math::cos(angle)*dlIt->radius,Math::sin(angle)*dlIt->radius,0.0);
}
glEnd();
glPopMatrix();
}
/* Go to screen space: */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,double(imageSize[0]),0.0,double(imageSize[1]),-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
/* Calculate the screen-space position of the next tie point: */
int xIndex=tiePointIndex%numTiePoints[0];
int yIndex=(tiePointIndex/numTiePoints[0])%numTiePoints[1];
int x=(xIndex+1)*imageSize[0]/(numTiePoints[0]+1);
int y=(yIndex+1)*imageSize[1]/(numTiePoints[1]+1);
/* Draw the next tie point: */
glBegin(GL_LINES);
glColor3f(1.0f,1.0f,1.0f);
glVertex2f(0.0f,float(y)+0.5f);
glVertex2f(float(imageSize[0]),float(y)+0.5f);
glVertex2f(float(x)+0.5f,0.0f);
glVertex2f(float(x)+0.5f,float(imageSize[1]));
glEnd();
if(haveProjection)
{
/* Draw all currently extracted disks using the current calibration: */
for(Kinect::DiskExtractor::DiskList::const_iterator dlIt=dl.begin();dlIt!=dl.end();++dlIt)
{
Math::Matrix blob(4,1);
for(int i=0;i<3;++i)
blob(i)=dlIt->center[i];
blob(3)=1.0;
Math::Matrix projBlob=projection*blob;
double x=(projBlob(0)/projBlob(3)+1.0)*double(imageSize[0])/2.0;
double y=(projBlob(1)/projBlob(3)+1.0)*double(imageSize[1])/2.0;
glBegin(GL_LINES);
glColor3f(1.0f,0.0f,0.0f);
glVertex2d(x,0.0);
glVertex2d(x,double(imageSize[1]));
glVertex2d(0.0,y);
glVertex2d(double(imageSize[0]),y);
glEnd();
}
}
/* Return to navigational space: */
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
glPopAttrib();
}
void CalibrateProjector::startBackgroundCapture(void)
{
/* Bail out if already capturing a tie point or background: */
if(capturingBackground||capturingTiePoint)
return;
/* Check if this is a directly-connected 3D camera: */
Kinect::DirectFrameSource* directCamera=dynamic_cast<Kinect::DirectFrameSource*>(camera);
if(directCamera!=0)
{
/* Tell the 3D camera to capture a new background frame: */
capturingBackground=true;
std::cout<<"CalibrateProjector: Capturing "<<numBackgroundFrames<<" background frames..."<<std::flush;
directCamera->captureBackground(numBackgroundFrames,true,Misc::createFunctionCall(this,&CalibrateProjector::backgroundCaptureCompleteCallback));
}
}
void CalibrateProjector::startTiePointCapture(void)
{
/* Bail out if already capturing a tie point or background: */
if(capturingBackground||capturingTiePoint)
return;
/* Start capturing a new tie point: */
capturingTiePoint=true;
numCaptureFrames=numTiePointFrames;
std::cout<<"CalibrateProjector: Capturing "<<numTiePointFrames<<" tie point frames..."<<std::flush;
}
void CalibrateProjector::calcCalibration(void)
{
/* Create the least-squares system: */
Math::Matrix a(12,12,0.0);
/* Process all tie points: */
for(std::vector<TiePoint>::iterator tpIt=tiePoints.begin();tpIt!=tiePoints.end();++tpIt)
{
// DEBUGGING
// std::cout<<"Tie point: "<<tpIt->p[0]<<", "<<tpIt->p[1]<<", "<<tpIt->o[0]<<", "<<tpIt->o[1]<<", "<<tpIt->o[2]<<std::endl;
/* Create the tie point's associated two linear equations: */
double eq[2][12];
eq[0][0]=tpIt->o[0];
eq[0][1]=tpIt->o[1];
eq[0][2]=tpIt->o[2];
eq[0][3]=1.0;
eq[0][4]=0.0;
eq[0][5]=0.0;
eq[0][6]=0.0;
eq[0][7]=0.0;
eq[0][8]=-tpIt->p[0]*tpIt->o[0];
eq[0][9]=-tpIt->p[0]*tpIt->o[1];
eq[0][10]=-tpIt->p[0]*tpIt->o[2];
eq[0][11]=-tpIt->p[0];
eq[1][0]=0.0;
eq[1][1]=0.0;
eq[1][2]=0.0;
eq[1][3]=0.0;
eq[1][4]=tpIt->o[0];
eq[1][5]=tpIt->o[1];
eq[1][6]=tpIt->o[2];
eq[1][7]=1.0;
eq[1][8]=-tpIt->p[1]*tpIt->o[0];
eq[1][9]=-tpIt->p[1]*tpIt->o[1];
eq[1][10]=-tpIt->p[1]*tpIt->o[2];
eq[1][11]=-tpIt->p[1];
/* Insert the two equations into the least-squares system: */
for(int row=0;row<2;++row)
{
for(unsigned int i=0;i<12;++i)
for(unsigned int j=0;j<12;++j)
a(i,j)+=eq[row][i]*eq[row][j];
}
}
/* Find the least square system's smallest eigenvalue: */
std::pair<Math::Matrix,Math::Matrix> qe=a.jacobiIteration();
unsigned int minEIndex=0;
double minE=Math::abs(qe.second(0,0));
for(unsigned int i=1;i<12;++i)
{
if(minE>Math::abs(qe.second(i,0)))
{
minEIndex=i;
minE=Math::abs(qe.second(i,0));
}
}
/* Create the initial unscaled homography: */
Math::Matrix hom(3,4);
for(int i=0;i<3;++i)
for(int j=0;j<4;++j)
hom(i,j)=qe.first(i*4+j,minEIndex);
/* Scale the homography such that projected weights are positive distance from projector: */
double wLen=Math::sqrt(Math::sqr(hom(2,0))+Math::sqr(hom(2,1))+Math::sqr(hom(2,2)));
int numNegativeWeights=0;
for(std::vector<TiePoint>::iterator tpIt=tiePoints.begin();tpIt!=tiePoints.end();++tpIt)
{
/* Calculate the object-space tie point's projected weight: */
double w=hom(2,3);
for(int j=0;j<3;++j)
w+=hom(2,j)*tpIt->o[j];
if(w<0.0)
++numNegativeWeights;
}
if(numNegativeWeights==0||numNegativeWeights==int(tiePoints.size()))
{
/* Scale the homography: */
if(numNegativeWeights>0)
wLen=-wLen;
for(int i=0;i<3;++i)
for(int j=0;j<4;++j)
hom(i,j)/=wLen;
/* Print the scaled homography: */
for(int i=0;i<3;++i)
{
std::cout<<std::setw(10)<<hom(i,0);
for(int j=1;j<4;++j)
std::cout<<" "<<std::setw(10)<<hom(i,j);
std::cout<<std::endl;
}
/* Calculate the calibration residual: */
double res=0.0;
for(std::vector<TiePoint>::iterator tpIt=tiePoints.begin();tpIt!=tiePoints.end();++tpIt)
{
Math::Matrix op(4,1);
for(int i=0;i<3;++i)
op(i)=tpIt->o[i];
op(3)=1.0;
Math::Matrix pp=hom*op;
for(int i=0;i<2;++i)
pp(i)/=pp(2);
res+=Math::sqr(pp(0)-tpIt->p[0])+Math::sqr(pp(1)-tpIt->p[1]);
}
res=Math::sqrt(res/double(tiePoints.size()));
std::cout<<"RMS calibration residual: "<<res<<std::endl;
/* Calculate the full projector projection matrix: */
for(unsigned int i=0;i<2;++i)
for(unsigned int j=0;j<4;++j)
projection(i,j)=hom(i,j);
for(unsigned int j=0;j<3;++j)
projection(2,j)=0.0;
projection(2,3)=-1.0;
for(unsigned int j=0;j<4;++j)
projection(3,j)=hom(2,j);
/* Calculate the z range of all tie points: */
Math::Interval<double> zRange=Math::Interval<double>::empty;
int numNegativeWeights=0;
for(std::vector<TiePoint>::iterator tpIt=tiePoints.begin();tpIt!=tiePoints.end();++tpIt)
{
/* Transform the object-space tie point with the projection matrix: */
Math::Matrix op(4,1);
for(int i=0;i<3;++i)
op(i)=double(tpIt->o[i]);
op(3)=1.0;
Math::Matrix pp=projection*op;
if(pp(3)<0.0)
++numNegativeWeights;
zRange.addValue(pp(2)/pp(3));
}
std::cout<<"Z range of collected tie points: ["<<zRange.getMin()<<", "<<zRange.getMax()<<"]"<<std::endl;
/* Double the size of the range to include a safety margin on either side: */
zRange=Math::Interval<double>(zRange.getMin()*2.0,zRange.getMax()*0.5);
/* Pre-multiply the projection matrix with the inverse viewport matrix to go to clip coordinates: */
Math::Matrix invViewport(4,4,1.0);
invViewport(0,0)=2.0/double(imageSize[0]);
invViewport(0,3)=-1.0;
invViewport(1,1)=2.0/double(imageSize[1]);
invViewport(1,3)=-1.0;
invViewport(2,2)=2.0/(zRange.getSize());
invViewport(2,3)=-2.0*zRange.getMin()/(zRange.getSize())-1.0;
projection=invViewport*projection;
/* Write the projection matrix to a file: */
IO::FilePtr projFile=Vrui::openFile(projectionMatrixFileName.c_str(),IO::File::WriteOnly);
projFile->setEndianness(Misc::LittleEndian);
for(int i=0;i<4;++i)
for(int j=0;j<4;++j)
projFile->write<double>(projection(i,j));
haveProjection=true;
}
else
std::cout<<"Calibration error: Some tie points have negative projection weights. Please start from scratch"<<std::endl;
}
/* Create and execute an application object: */
VRUI_APPLICATION_RUN(CalibrateProjector)