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makefile
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########################################################################
# Makefile for the Augmented Reality Sandbox.
# Copyright (c) 2012-2018 Oliver Kreylos
#
# This file is part of the WhyTools Build Environment.
#
# The WhyTools Build Environment is free software; you can redistribute
# it and/or modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2 of the
# License, or (at your option) any later version.
#
# The WhyTools Build Environment is distributed in the hope that it will
# be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
# of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with the WhyTools Build Environment; if not, write to the Free
# Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
# 02111-1307 USA
########################################################################
# Directory containing the Vrui build system. The directory below
# matches the default Vrui installation; if Vrui's installation
# directory was changed during Vrui's installation, the directory below
# must be adapted.
VRUI_MAKEDIR := /usr/local/share/Vrui-4.6/make
ifdef DEBUG
VRUI_MAKEDIR := $(VRUI_MAKEDIR)/debug
endif
# Base installation directory for the Augmented Reality Sandbox. If this
# is set to the default of $(PWD), the Augmented Reality Sandbox does
# not have to be installed to be run. Created executables and resources
# will be installed in the bin and etc directories under the given base
# directory, respectively.
# Important note: Do not use ~ as an abbreviation for the user's home
# directory here; use $(HOME) instead.
INSTALLDIR := $(PWD)
########################################################################
# Everything below here should not have to be changed
########################################################################
# Version number for installation subdirectories. This is used to keep
# subsequent release versions of the Augmented Reality Sandbox from
# clobbering each other. The value should be identical to the
# major.minor version number found in VERSION in the root package
# directory.
VERSION = 2.6
# Set up resource directories: */
CONFIGDIR = etc/SARndbox-$(VERSION)
RESOURCEDIR = share/SARndbox-$(VERSION)
# Include definitions for the system environment and system-provided
# packages
include $(VRUI_MAKEDIR)/SystemDefinitions
include $(VRUI_MAKEDIR)/Packages.System
include $(VRUI_MAKEDIR)/Configuration.Vrui
include $(VRUI_MAKEDIR)/Packages.Vrui
include $(VRUI_MAKEDIR)/Configuration.Kinect
include $(VRUI_MAKEDIR)/Packages.Kinect
# Set installation directory structure:
EXECUTABLEINSTALLDIR = $(INSTALLDIR)/$(EXEDIR)
ETCINSTALLDIR = $(INSTALLDIR)/$(CONFIGDIR)
SHAREINSTALLDIR = $(INSTALLDIR)/$(RESOURCEDIR)
########################################################################
# Specify additional compiler and linker flags
########################################################################
########################################################################
# List common packages used by all components of this project
# (Supported packages can be found in $(VRUI_MAKEDIR)/Packages.*)
########################################################################
PACKAGES = MYKINECT MYVRUI
########################################################################
# Specify all final targets
########################################################################
ALL = $(EXEDIR)/CalibrateProjector \
$(EXEDIR)/SARndbox
PHONY: all
all: $(ALL)
########################################################################
# Pseudo-target to print configuration options
########################################################################
.PHONY: config
config: Configure-End
.PHONY: Configure-Begin
Configure-Begin:
@cp Config.h Config.h.temp
@$(call CONFIG_SETSTRINGVAR,Config.h.temp,CONFIG_CONFIGDIR,$(ETCINSTALLDIR))
@$(call CONFIG_SETSTRINGVAR,Config.h.temp,CONFIG_SHADERDIR,$(SHAREINSTALLDIR)/Shaders)
@if ! diff Config.h.temp Config.h > /dev/null ; then cp Config.h.temp Config.h ; fi
@rm Config.h.temp
.PHONY: Configure-Install
Configure-Install: Configure-Begin
@echo "---- SARndbox installation configuration ----"
@echo "Root installation directory: $(INSTALLDIR)"
@echo "Configuration data directory: $(ETCINSTALLDIR)"
@echo "Resource data directory: $(SHAREINSTALLDIR)"
@echo "Shader source code directory: $(SHAREINSTALLDIR)/Shaders"
.PHONY: Configure-End
Configure-End: Configure-Install
@echo "---- End of SARndbox configuration options: ----"
$(wildcard *.cpp): config
########################################################################
# Specify other actions to be performed on a `make clean'
########################################################################
.PHONY: extraclean
extraclean:
.PHONY: extrasqueakyclean
extrasqueakyclean:
# Include basic makefile
include $(VRUI_MAKEDIR)/BasicMakefile
########################################################################
# Specify build rules for executables
########################################################################
#
# Calibration utility for Kinect 3D camera and projector:
#
$(EXEDIR)/CalibrateProjector: $(OBJDIR)/CalibrateProjector.o
.PHONY: CalibrateProjector
CalibrateProjector: $(EXEDIR)/CalibrateProjector
#
# The Augmented Reality Sandbox:
#
SARNDBOX_SOURCES = FrameFilter.cpp \
ShaderHelper.cpp \
DepthImageRenderer.cpp \
ElevationColorMap.cpp \
SurfaceRenderer.cpp \
WaterTable2.cpp \
WaterRenderer.cpp \
HandExtractor.cpp \
GlobalWaterTool.cpp \
LocalWaterTool.cpp \
DEM.cpp \
DEMTool.cpp \
BathymetrySaverTool.cpp \
Sandbox.cpp
$(EXEDIR)/SARndbox: $(SARNDBOX_SOURCES:%.cpp=$(OBJDIR)/%.o)
.PHONY: SARndbox
SARndbox: $(EXEDIR)/SARndbox
########################################################################
# Specify installation rules
########################################################################
install: $(ALL)
@echo Installing the Augmented Reality Sandbox in $(INSTALLDIR)...
@install -d $(INSTALLDIR)
@install -d $(EXECUTABLEINSTALLDIR)
@install $(ALL) $(EXECUTABLEINSTALLDIR)
@install -d $(ETCINSTALLDIR)
@install -m u=rw,go=r $(CONFIGDIR)/* $(ETCINSTALLDIR)
@install -d $(SHAREINSTALLDIR)
@install -d $(SHAREINSTALLDIR)/Shaders
@install -m u=rw,go=r $(RESOURCEDIR)/Shaders/* $(SHAREINSTALLDIR)/Shaders