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EoCApp Notes.txt
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EoCApp Notes.txt
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https://docs.larian.game/User:Sunjammer/api
Monster Checklist:
Scale the AI Bounds radius, check height
Check display name
Consider Equipment Class
Look at Tags
Consider adding empty VisualSets
Remove Blood
Give equipment if necessary
Set Level
Check character Skillset
Check character Stats
Make unTeleportable
Neutralize Alignment using Monster
Give Boss flag
GM spawn categories:
Kemui's Giants
Kemui's Template Giants
Kemui's Tramplers
Jump Up Ladders even though it means down
Footstep Weight
Scale
Arena|Summon Checklist:
Duplicate finalized Template|Same, plus remove bleeding Death Action
Set no starting MP and set Template to use new Stats|Just new SkillSet
Remove GM category|Same
Template info at bottom will reset when duplicating for some reason|Same
(Scale, Footstep Weight)
Todo:
Add damage buff ring?
gmstory: replace dirt mounds?
radeka's cave, medat is there twice
add the atmospheres it uses?
silent monks not able to fight???
armor DLC adds different Dallis scripting that's very intrusive?
player light was missing from rhino & incarnate. does it look ok?
GM can give rune slots to any weapon, but a weapon stat can't come with a rune.
gm calls them sockets
making giant damage flinchless. only did male lizard so far
maybe add an object breaker? Hmmm...
generic origins: Initial upload.
uhhh... humans are supposed to be 2.3?
they should target GM mode as well
werewolf; overpower, curse, vampirism, teleportation??
void flayer; crippling blow, adrenaline, curse, horrific scream, dominate mind
enrage, levitate, haste | dragon's blaze, ground smash
ranged overpower; good?
there a way to make banish self not bleed? in the summon template itself, apparently
is rhino's weapon supposed to have resistable knockdown? should be gts now
troll's weapon shouldn't try to deal knockdown, silly. forced it off, hopefully
half wonder if it deals too much damage, lol
dragon's global cooling anim casts too early... should we care?
Main Screenshots:
thumbnail ready, but Steam doesn't support thumbnails???
Collection:
unique thumbnail?
Red Prince:
thumbnail ready, but Steam doesn't support thumbnails???
ArmorSets:
thumbnail, glowwy shadow of devourer!
Giants to Consider:
race bases
troll
demon flayer
flesh golem or flesh-eating ghoul
battle source puppet
hungry flower
harbinger of doom? (bad for groundsmash)
void flayer / void devourer
voidwoken deep-dweller (weird movement)
drill worm maybe
werewolf?
Messed Up Explosions:
pig too big, undo (l did, didn't l?)
when you did turtles, did you get story turtles as well?
(ghost deer) ((huh? l guess l wanted to double-check GM ghost deer))
battle source puppet has a tree squish, so the moppet
why is lv6 poisonous trunk not Vegetal? why does lv5 not have poison touch?
why does lv5 squish into guts? also, trunk has medium tree, puppet has small
spiky trunk & hungry flower have wrong squish, too
nightmarish voidwoken has a huge bug squish! give to ancient matriarch, cold-crawler,
necro-wing, voidwoken spider, forest spider
void flayer & vw bonecrusher look like they're made of rock, but I guess they bleed?
deep dweller could squish into the medium black blood
all those voidlings should squish into the medium bug guts forest beetle has
and dune spider, cursed spider, dune beetle, fire slug
bone crawler needs bone squish. and bone walker, bone widow
kedelonthebonecrusher has unique squish, but not its generic sibling bone destroyer?????
prolly shouldn't be in his own category, too
undead scarecrow should get tree
the incandescent skeletons are supposed to squish into bone!
red guts
tiny RS3_FX_SK_Cadaver_Blood_A_Tiny
small RS3_FX_SK_Cadaver_Blood_A_Small?
medium RS3_FX_SK_Cadaver_Blood_A_Medium?
large RS3_FX_SK_Cadaver_Blood_A_Large
RS3_FX_SK_Cadaver_Blood_A_Huge?
grey guts
tiny RS3_FX_SK_Cadaver_Void_A_Tiny
RS3_FX_SK_Cadaver_Void_A_Small?
medium RS3_FX_SK_Cadaver_Void_A_Medium
RS3_FX_SK_Cadaver_Void_A_Large
RS3_FX_SK_Cadaver_Void_A_Huge?
insect
medium
huge
ooze
small RS3_FX_SK_Cadaver_OozeLava_A_Small (LavaOoze)
medium RS3_FX_SK_Cadaver_OozeLava_A_Medium (LavaOoze)
large RS3_FX_SK_Cadaver_OozeLava_A_Large (LavaOoze)
large RS3_FX_SK_Cadaver_OozePoison_A_Large (Ooze)
large RS3_FX_SK_Cadaver_OozeWater_A_Large (WaterOoze)
large RS3_FX_SK_Cadaver_OozeOil_A_Large? (OilOoze?)
acid
tiny RS3_FX_SK_Cadaver_Zombie_A_Tiny
small RS3_FX_SK_Cadaver_Zombie_A_Small?
medium RS3_FX_SK_Cadaver_Zombie_A_Medium?
large RS3_FX_SK_Cadaver_Zombie_A_Large
tree
small
medium
bone
small skeletal cat
medium
large
ice
large RS3_FX_SK_Cadaver_CrystalVoid_A_Large
crystal (Automaton)
medium RS3_FX_SK_Cadaver_Raanaar_A_Medium
large RS3_FX_SK_Cadaver_Raanaar_A_Large
largered RS3_FX_SK_Cadaver_Raanaar_B_Large
huge RS3_FX_SK_Cadaver_Raanaar_A_Huge?
stone (Stone)
medium RS3_FX_SK_Cadaver_Rock_A_Medium
large RS3_FX_SK_Cadaver_Rock_A_Large?
huge RS3_FX_SK_Cadaver_Rock_A_Huge?
sourcestone (SourceStone)
medium RS3_FX_SK_Cadaver_RockSource_A_Medium
large RS3_FX_SK_Cadaver_RockSource_A_Large
huge RS3_FX_SK_Cadaver_RockSource_A_Huge?
L10 Armour: Phy Mag (full sets)
Plate/Scale 200 40
Chain/Leather 115 70
Cloth 40 200
Civilian 60
VisualResources:
lizard_male_hero_base d656291b-81f3-445e-84df-4e32cfc18d46
Lizards_Hero_Female_Base 80e8c237-da16-4fae-9252-ccbc774571a9
humans_female_hero_base a19b45f9-1f2e-43f0-952e-3e3bcc9a88a4
humans male skeletonbase ab01c22a-cce0-483b-84e6-2d331b6c2982
humans female skeleton a19b45f9-1f2e-43f0-952e-3e3bcc9a88a4
Dwarves_Hero_Female_Base 2e8d3ef9-33ec-4496-b0df-06ae85f26a62
Elves_Hero_Female_Base 466d39b0-519d-4e00-809b-2da4ee3dbfc4
elementaldevil giant 2eafd50e-b49b-4171-8be7-56112870fed2
Flinchless AnimSets:
'hit' becomes hit02, but not backstab
'block' becomes hit02 as well, but dodge stays same
'sneak' & 'stillsneaking' stays same, but if not exists set to walk & still
(w/o an anim it'll show as an ailment)
'stillchill' becomes still always
'stillblind' becomes still when no unique anim exists
'use_eat,drink,craft,dig' need to be something if not exist
'climb' need you to make your own from a single walk anim, if not exist
Big Custom Players:
--Root Hero Template:
AI Bounds radius
VisualResource
Blood
Make unTeleportable
Jump Up Ladders even though it means down
Footstep Weight
--
--CharCreation Template:
Stats
Scale
--
Boss flag should be CharCreation Template, but gets unset by game?
D:\SteamLibrary\steamapps\common\Divinity Original Sin 2\DefEd\Data
D:\SteamLibrary\steamapps\common\Divinity Original Sin 2\DefEd\bin\EoCApp.exe
D:\SteamLibrary\steamapps\workshop\content\435150
call CharacterTransform(((CHARACTERGUID)_Character, (STRING)_ObjectTemplate, (INTEGER)_ReplaceScripts, (INTEGER)_ReplaceScale, (INTEGER)_ReplaceStats, (INTEGER)_ReplaceEquipment, (INTEGER)_ReplaceSkills, (INTEGER)_UseCustomLooks, (INTEGER)_ReleasePlayerData)